Soul s2 found the CultMath bytes follow the checkout's line endings (an LF clone
built 53084D94, not the tracked 6781BF20) and its path when no .git maps the root
to /_/. .gitattributes pins packages/cultmath/src/** to eol=crlf, which the
tracked DLL was built from, so no re-release. The build script refuses up front
without .git, and the refusal and docs name line endings beside source and
toolchain.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Unchanged CultMath source built on another SDK or host gives other bytes (Linux sdk:10.0:
db2a11cc against tracked 6781bf20), so the refusal no longer sends the operator to release a
CultMath with no change (Soul finding cut-3-gate.s1.toolchain-drift-named-as-source-change).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Directory.Build.props puts CultMath's obj at obj\packages\cultmath\src\CultMath, which the
obj\src-only clean left in place, so an old-mtime CultMath source change could reuse a stale
CultMath.dll and pass the byte gate (Soul finding cut-3-gate.s1.cultmath-obj-not-cleared).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The declared org.gamecult.cultmath dependency must equal the CultMath package
version (-ne, not -gt), and every CultMath.dll a managed publish produced must
equal the DLL that package tracks. The type-name check and its helper,
scripts/check-cultmath-types.cs, are gone: the byte gate subsumes them.
$managedPublishes is the single owner of publish-root identity for the clean
step, the publish loop, $publishedByName, the byte gate and --api-refs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
publish-packages.yml runs the suite in both jobs, after .NET setup on a full-depth
checkout and before any check or publish step; the three Unity release scripts run
it before the checker. A test reads each file and fails when the step is removed,
moved, or made non-fatal. The Caching Unity pin now needs a prefix declared once
whose exact tags hold the package's own manifest at the tag's version. No NUL byte
in the checker is a test. The policy records that releases run from a full clone.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The checker reads each package's tag prefix, changelog and assemblies directory
from scripts/release-packages.mjs and derives the release record from git tags.
A first release is the absence of any older tag in a checkout that holds other
tags; a malformed same-prefix tag, a checkout without tags and an unreadable
repository refuse. The measured set is every managed assembly (CLI header in
the PE bytes) tracked at the previous tag at any depth; an unbuilt one is a
break, a built assembly with no namesake is an addition.
Deleted with their branches, refusals and tests: --first-release, --api-new,
--tag-prefix, --changelog, --api-baseline-path and the workflow first-release
decision line. Any unknown option is now a usage error.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Every assembly the previous tag tracks that the build does not hand over is a break, whatever its name; a run that compared nothing is refused (the --api-new rename of a lone assembly). The cultlib build now hands over every shipped assembly. --first-release is believed only with no other same-prefix tag and the prefix its changelog directory names. git ls-tree/show failures and an unreadable changelog become refusals. Tests pin the CultMath-shaped rename, the left-reference scenario (a dependency's netstandard base chain changes), the first-release probes and the workflow's own first-release line.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The check moves from before the build to once the assemblies under judgement
exist, and receives every shipped GameCult.* DLL (cultlib) or the fresh
CultMath.dll with the baseline path of the previous tag's tracked plugins.
The early calls are deleted; each script keeps exactly one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
scripts/check-cultmath-types.cs reads the assembly with System.Reflection.Metadata
and reports which named types are not public top-level CultMath types. The old
NUL-delimited string search passed an appended string or a member named like the
type, and failed a real type whose name is tail-shared in the string heap.
Prerelease and range versions now get a clear message instead of a raw
System.Version error.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The package build now fails when the declared org.gamecult.cultmath version is
ahead of the CultMath package, or when that package's CultMath.dll lacks a type
CultMathResolver formats. It also drops the shipped-plugin guard that could not
fire, since the output root is wiped first.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
GameCult.Caching.MessagePack now references CultMath, so the Unity package
declares org.gamecult.cultmath in package.json, references CultMath.dll from the
asmdef, and the package build refuses to ship a second CultMath.dll and checks
the asmdef against the shipped plus external assembly lists.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
1.0.60 removed public API (CultInspectorAssetPath) under a patch bump; its
own changelog says "Breaking" and the version number lied. Operator ruling:
semver is policy, strictly, for every published package family.
docs/semver-policy.md states what counts as breaking per surface (managed
API, Unity inspector attributes, CultCache wire format/store compatibility,
CultNet protocol, native bridge exports), the 0.y.z pre-1.0 convention, tag
naming, and required changelog shape. Records the 1.0.60 scar as history;
does not renumber it.
scripts/check-changelog-semver.mjs is the mechanical check: refuses a
changelog "### Breaking" section under too small a bump, and refuses a
version that skips, reverses, or repeats the previous published tag. Skips
re-litigating a version that is already tagged (rebuilding immutable
history is not a release action). Wired into publish-packages.yml for the
four npm/PyPI packages, and into build-unity-package.ps1 (cultlib),
packages/cultmath/scripts/build-unity-package.ps1 (cultmath), and a new
scripts/verify-caching-unity-release.ps1 (caching.unity has no build script
of its own to hook into).
18 node:test cases cover the required table (breaking+major/minor/patch,
non-breaking, 0.y.z, skip, downgrade) plus CLI-level git-tag resolution.
Hand-mutated each rule (bump classification, pre-1.0 lane requirement,
breaking-heading detection, breaking early-return, already-published skip)
and confirmed each kill, then restored byte-exact. No mutation harness is
committed; CultLib has none today.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Soul S1: the 1.0.60 entry claimed the OpenSSL MsQuic bridge had shipped
since 1.0.59; git says both blobs first appear in this release. S2: the
package build staged package.json and README only, so the produced package
and the tracked template differed by the changelog.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Soul flagged (F3) two docs still describing the pre-release native QUIC
bridge: unity/org.gamecult.cultlib/README.md said Schannel, and
native/GameCult.Mesh.Quic.Native/README.md still described the older
40,448-byte committed plugin as current. The shipped bridge (since the
1.0.60/1.4.0 release, commit 0155ba8) is the OpenSSL MsQuic 2.5.9 build,
302,080 bytes, static CRT, no CRT import. Both docs now describe that build
and name what it replaced.
The OpenSSL build's NuGet package carries an Apache-2.0 notice for OpenSSL
itself (Microsoft.Native.Quic.MsQuic.OpenSSL's THIRD-PARTY-NOTICES) that the
committed Third Party Notices folder never carried - the Schannel build had
no such dependency to notice. build-quic-native.ps1 now copies it out
alongside MSQUIC-LICENSE.txt, build-unity-package.ps1 stages it into the
package output and the tracked template, and it is now committed as
OPENSSL-NOTICE.txt.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Q9 ruled A. The Schannel MsQuic refuses QUIC_CREDENTIAL_TYPE_CERTIFICATE_PKCS12
with QUIC_STATUS_NOT_SUPPORTED, and PKCS12 is the only credential type a
provider has on both platforms, so a Windows provider could not open a
listener against the runtime this repo was shipping. The same bridge
binary passes all twenty smoke checks and the v1 gate against the OpenSSL
build, which is what Soul verified and what this now downloads.
Two digests, not one. The zip is pinned by FEE9A664 and 19,179,817 bytes;
the msquic.dll inside it by C17C6581 and 4,181,856 bytes. The earlier
report and the cut map's first record put the zip's digest on the DLL,
which is a pin that checks the archive and then ships a file nobody looked
at. Sizes ride along with both, because a digest that fails tells you less
than a digest and a length that fail together.
The CRT is linked statically. A Node or Unity host without the Visual C++
redistributable cannot load a DLL that imports vcruntime140.dll, and
Windows reports that as "the specified module could not be found" while
naming the module that was found. Confirmed on the rebuild: msquic.dll,
CRYPT32, ntdll, KERNEL32, and no CRT import at all. The DLL goes from
83,456 to 302,080 bytes, which is the price of the host not needing
anything installed.
The Unity plugin's committed msquic.dll is still the Schannel one and this
does not touch it; the next build-unity-package.ps1 run is what replaces
it, and that is not in this batch.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Bumps org.gamecult.cultlib to 1.0.57 and rebuilds its managed plugins from
main, so the Unity package carries the store-routing CultCache (one home
store per type, AddBackingStore(CacheBackingStore, Type[]), atomic commit)
instead of the Sep 3 assemblies. Install docs point at the new tag.
The build script now publishes without Source Link or the source revision,
with CI path mapping and cleared Release intermediates. The previous DLLs
named the commit and the worktree they were built in, so committed plugins
could never match a fresh build of the commit that holds them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>