Ports of Blender v5.2.2's intern/cycles kernel functions, one function per node
operation, with the HLSL mirror, the Unity copy, the lowering table entry for a
separate Apache-2.0 GLSL file, the golden-fixture families, the package licence
expressions and the notices section.
Builds. Does not pass yet: CultMath.Cycles.glsl and the regenerated golden
fixture arrive in a later commit, so CommittedGlslEqualsLowering and
GoldenFixtureMatchesCSharp fail at this commit.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
GlslLowering.SeparateFiles is the one name-keyed rule: CultMath.Phacelle.hlsl
lowers into shaders/CultMath.Phacelle.glsl (MPL-2.0, guard
CULTMATH_PHACELLE_GLSL) and its include line leaves CultMath.glsl, which is
now MIT and says so in its provenance line. ReadShaderSource takes an
include predicate (one resolver); the C# mirror still inlines everything.
GlslMirrorTests pins both files, checks tokens in each, takes the union of
definitions and asserts cultmath_phacelle( and CultPhasor live only in the
Phacelle file. The fixture appends cultmath_iv_frustum_ball (exact) and
cultmath_iv_exp ("ulp-bounded, platform exp", platform named); the
comparison is per family, the platform family within 1 ulp with the
maximum printed. THIRD-PARTY-NOTICES lists CultMath.Phacelle.glsl, not
CultMath.glsl, as MPL-2.0.
Regenerated on Yggdrasil (Ubuntu 24.04.5, .NET 10.0.12); 286/286 green,
iv_exp within 0 ulp.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
design.md gains "GLSL Target: Source Transformations" (the list, the common-subset rule, the
regeneration command, the derived-file rule, the two parity legs). README says how a WebGL
consumer includes CultMath.glsl. THIRD-PARTY-NOTICES lists CultMath.glsl as MPL-2.0, because
it inlines the Phacelle include.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
MPL-2.0 is file-level and the Phacelle port sat inside MIT files. phacelle and
CultPhasor now live in math.Phacelle.cs and CultPhasor.cs, and cultmath_phacelle
in CultMath.Phacelle.hlsl (included by CultMath.hlsl, both tracked copies), each
with the MPL header and Johansen / Luke Mitchell attribution. math stays one
partial class, so math.phacelle is called exactly as before. The GameCult.Math
package declares MIT AND MPL-2.0 and packs THIRD-PARTY-NOTICES.md and the new
include; the Unity LICENSE.md points at CultLib; build-unity-package.ps1
requires the new include.
The random sweeps never met a cell whose box bound sits just under the 2.25 cut
while its weight is still nonzero, so cuts of 2.245, 2.24 and 2.2 survived.
Six hard-coded points (found by an offline search) sit next to such cells; the
C# pruned-vs-unpruned test and the HLSL mirror test both use them, with a
witness check that re-derives the property from the hash.
Docs: the prune keeps about 45 of 64 cells (14 is the nonzero-weight count),
the support radius is 1.49998 (d^2 = 2.24995), normalization's range and
saturation, W = 0 only for adversarial hashes, and the support-edge gradient
seam size.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
design.md names CultPhasor as the second struct-return consumer and describes
phacelle (stripe wave vector, weight, normalization, exact gradient and its two
discontinuity classes, exact pruning). THIRD-PARTY-NOTICES.md, in both the package
root and the Unity package, cites Rune Skovbo Johansen's Phacelle Noise (MPL-2.0)
and records that the 3D-cell generalisation, the caller-supplied side vector, the
exact gradient and the exact pruning are new.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Kernel radius^2 0.6 -> 0.5, scale 42 -> 105, permute (34x+1)x -> (34x+10)x, per
stegu/webgl-noise 22434e04d7 (fix 21d9fe23d7, scale ff3b5d34ea, permute a3e6d57095).
snoise_grad, fbm_grad, ridged_grad follow. C#, both HLSL copies, design.md and
THIRD-PARTY-NOTICES.md change together. The 2D snoise shares the permute helper, so
its values change too. Golden values are regenerated in the next commit.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
cultmath_snoise_grad/fbm_grad/ridged_grad mirror the new C# math
functions in both tracked CultMath.hlsl copies, which stay one blob.
Extends the existing Ashima notice entry in both THIRD-PARTY-NOTICES.md
copies to cover the ported differentiation.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Bump GameCult.Math and org.gamecult.cultmath to 0.2.0; the CultCache
Unity tools package now depends on cultmath 0.2.0.
- Rebuild the tracked netstandard2.1 CultMath.dll/pdb with the builder's
deterministic command; build-unity-package.ps1 verifies it byte-for-byte.
- Add Runtime/UnityBridge (CultMath.UnityBridge asmdef) with ToCultMath /
ToUnity / ToColor extension methods for Vector2/3/4, Vector2Int/3Int,
Quaternion and Color. C# only admits conversion operators on the source
or target type, and the core DLL stays engine-free.
- The builder admits exactly that one bridge assembly: it must reference
UnityEngine and CultMath.dll, and no core source may be compiled in the
package.
- Sync the Unity copy of CultMath.hlsl and the third-party notice.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>