Commit graph CultLib/packages/cultmath/THIRD-PARTY-NOTICES.md
Author SHA1 Message Date
Meta Vens
559800f494 CultMath: Cycles node semantics (Math, Map Range, Clamp, Mix, RGB to BW, ramp index) as math.Cycles.cs and CultMath.Cycles.hlsl under Apache-2.0
Ports of Blender v5.2.2's intern/cycles kernel functions, one function per node
operation, with the HLSL mirror, the Unity copy, the lowering table entry for a
separate Apache-2.0 GLSL file, the golden-fixture families, the package licence
expressions and the notices section.

Builds. Does not pass yet: CultMath.Cycles.glsl and the regenerated golden
fixture arrive in a later commit, so CommittedGlslEqualsLowering and
GoldenFixtureMatchesCSharp fail at this commit.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 03:59:59 +02:00
Meta Vens
d238bf675d Document the snoise tie order in design.md and THIRD-PARTY-NOTICES
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-04 03:26:10 +02:00
Meta Vens
2ba0dc17f4 CultMath GLSL: Phacelle lowered into its own MPL-2.0 file; iv_frustum_ball and iv_exp in the fixture
GlslLowering.SeparateFiles is the one name-keyed rule: CultMath.Phacelle.hlsl
lowers into shaders/CultMath.Phacelle.glsl (MPL-2.0, guard
CULTMATH_PHACELLE_GLSL) and its include line leaves CultMath.glsl, which is
now MIT and says so in its provenance line. ReadShaderSource takes an
include predicate (one resolver); the C# mirror still inlines everything.
GlslMirrorTests pins both files, checks tokens in each, takes the union of
definitions and asserts cultmath_phacelle( and CultPhasor live only in the
Phacelle file. The fixture appends cultmath_iv_frustum_ball (exact) and
cultmath_iv_exp ("ulp-bounded, platform exp", platform named); the
comparison is per family, the platform family within 1 ulp with the
maximum printed. THIRD-PARTY-NOTICES lists CultMath.Phacelle.glsl, not
CultMath.glsl, as MPL-2.0.

Regenerated on Yggdrasil (Ubuntu 24.04.5, .NET 10.0.12); 286/286 green,
iv_exp within 0 ulp.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 13:40:16 +02:00
Meta Vens
5ae207e82b CultMath design.md, README, notices: the GLSL target
design.md gains "GLSL Target: Source Transformations" (the list, the common-subset rule, the
regeneration command, the derived-file rule, the two parity legs). README says how a WebGL
consumer includes CultMath.glsl. THIRD-PARTY-NOTICES lists CultMath.glsl as MPL-2.0, because
it inlines the Phacelle include.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:09:45 +02:00
Meta Vens
9e0f0ca36d CultMath 0.3.0: notices say the Unity package is MIT AND MPL-2.0, not MPL-2.0 as a whole
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:56:55 +02:00
Meta Vens
0acc3728ed CultMath: Phacelle port moves into MPL-2.0 files; prune cut pinned by boundary points
MPL-2.0 is file-level and the Phacelle port sat inside MIT files. phacelle and
CultPhasor now live in math.Phacelle.cs and CultPhasor.cs, and cultmath_phacelle
in CultMath.Phacelle.hlsl (included by CultMath.hlsl, both tracked copies), each
with the MPL header and Johansen / Luke Mitchell attribution. math stays one
partial class, so math.phacelle is called exactly as before. The GameCult.Math
package declares MIT AND MPL-2.0 and packs THIRD-PARTY-NOTICES.md and the new
include; the Unity LICENSE.md points at CultLib; build-unity-package.ps1
requires the new include.

The random sweeps never met a cell whose box bound sits just under the 2.25 cut
while its weight is still nonzero, so cuts of 2.245, 2.24 and 2.2 survived.
Six hard-coded points (found by an offline search) sit next to such cells; the
C# pruned-vs-unpruned test and the HLSL mirror test both use them, with a
witness check that re-derives the property from the hash.

Docs: the prune keeps about 45 of 64 cells (14 is the nonzero-weight count),
the support radius is 1.49998 (d^2 = 2.24995), normalization's range and
saturation, W = 0 only for adversarial hashes, and the support-edge gradient
seam size.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 00:34:27 +02:00
Meta Vens
9f18a432cb CultMath: document phacelle and record Johansen's MPL-2.0 provenance
design.md names CultPhasor as the second struct-return consumer and describes
phacelle (stripe wave vector, weight, normalization, exact gradient and its two
discontinuity classes, exact pruning). THIRD-PARTY-NOTICES.md, in both the package
root and the Unity package, cites Rune Skovbo Johansen's Phacelle Noise (MPL-2.0)
and records that the 3D-cell generalisation, the caller-supplied side vector, the
exact gradient and the exact pruning are new.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:51:04 +02:00
Meta Vens
8703b44636 CultMath: snoise(float3) takes the upstream simplex-boundary fix
Kernel radius^2 0.6 -> 0.5, scale 42 -> 105, permute (34x+1)x -> (34x+10)x, per
stegu/webgl-noise 22434e04d7 (fix 21d9fe23d7, scale ff3b5d34ea, permute a3e6d57095).
snoise_grad, fbm_grad, ridged_grad follow. C#, both HLSL copies, design.md and
THIRD-PARTY-NOTICES.md change together. The 2D snoise shares the permute helper, so
its values change too. Golden values are regenerated in the next commit.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 11:13:34 +02:00
Meta Vens
1249167989 cultmath: mirror snoise_grad, fbm_grad, ridged_grad to HLSL (cut 2a-ii-a)
cultmath_snoise_grad/fbm_grad/ridged_grad mirror the new C# math
functions in both tracked CultMath.hlsl copies, which stay one blob.
Extends the existing Ashima notice entry in both THIRD-PARTY-NOTICES.md
copies to cover the ported differentiation.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 02:36:59 +02:00
Meta Vens
23cc86c4e9 Ship CultMath 0.2.0 to Unity with a UnityEngine conversion bridge
- Bump GameCult.Math and org.gamecult.cultmath to 0.2.0; the CultCache
  Unity tools package now depends on cultmath 0.2.0.
- Rebuild the tracked netstandard2.1 CultMath.dll/pdb with the builder's
  deterministic command; build-unity-package.ps1 verifies it byte-for-byte.
- Add Runtime/UnityBridge (CultMath.UnityBridge asmdef) with ToCultMath /
  ToUnity / ToColor extension methods for Vector2/3/4, Vector2Int/3Int,
  Quaternion and Color. C# only admits conversion operators on the source
  or target type, and the core DLL stays engine-free.
- The builder admits exactly that one bridge assembly: it must reference
  UnityEngine and CultMath.dll, and no core source may be compiled in the
  package.
- Sync the Unity copy of CultMath.hlsl and the third-party notice.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:30:00 +02:00
Meta Vens
ea88cfcd05 Move CultMath into the CultLib monorepo 2026-08-26 17:35:51 +02:00