CultMath 0.3.0: notices say the Unity package is MIT AND MPL-2.0, not MPL-2.0 as a whole

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-10-02 16:56:55 +02:00
commit 9e0f0ca36d
2 changed files with 4 additions and 4 deletions

View file

@ -37,5 +37,5 @@ gradient and the exact pruning are new here.
`src/CultMath/math.Phacelle.cs`, `src/CultMath/CultPhasor.cs`,
`shaders/CultMath.Phacelle.hlsl` and the Unity copy of that include. Each
carries the MPL-2.0 header and this attribution. The rest of CultMath is MIT,
so the `GameCult.Math` NuGet package declares `MIT AND MPL-2.0` and ships this
file. The Unity package as a whole is MPL-2.0.
so the `GameCult.Math` NuGet package and the `org.gamecult.cultmath` Unity
package both declare `MIT AND MPL-2.0` and ship this file.

View file

@ -37,5 +37,5 @@ gradient and the exact pruning are new here.
`src/CultMath/math.Phacelle.cs`, `src/CultMath/CultPhasor.cs`,
`shaders/CultMath.Phacelle.hlsl` and the Unity copy of that include. Each
carries the MPL-2.0 header and this attribution. The rest of CultMath is MIT,
so the `GameCult.Math` NuGet package declares `MIT AND MPL-2.0` and ships this
file. The Unity package as a whole is MPL-2.0.
so the `GameCult.Math` NuGet package and the `org.gamecult.cultmath` Unity
package both declare `MIT AND MPL-2.0` and ship this file.