CultMath 0.3.0: notices say the Unity package is MIT AND MPL-2.0, not MPL-2.0 as a whole
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2 changed files with 4 additions and 4 deletions
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@ -37,5 +37,5 @@ gradient and the exact pruning are new here.
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`src/CultMath/math.Phacelle.cs`, `src/CultMath/CultPhasor.cs`,
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`shaders/CultMath.Phacelle.hlsl` and the Unity copy of that include. Each
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carries the MPL-2.0 header and this attribution. The rest of CultMath is MIT,
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so the `GameCult.Math` NuGet package declares `MIT AND MPL-2.0` and ships this
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file. The Unity package as a whole is MPL-2.0.
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so the `GameCult.Math` NuGet package and the `org.gamecult.cultmath` Unity
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package both declare `MIT AND MPL-2.0` and ship this file.
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@ -37,5 +37,5 @@ gradient and the exact pruning are new here.
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`src/CultMath/math.Phacelle.cs`, `src/CultMath/CultPhasor.cs`,
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`shaders/CultMath.Phacelle.hlsl` and the Unity copy of that include. Each
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carries the MPL-2.0 header and this attribution. The rest of CultMath is MIT,
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so the `GameCult.Math` NuGet package declares `MIT AND MPL-2.0` and ships this
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file. The Unity package as a whole is MPL-2.0.
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so the `GameCult.Math` NuGet package and the `org.gamecult.cultmath` Unity
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package both declare `MIT AND MPL-2.0` and ship this file.
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