C#: a remembered refusal keeps its code and field, never the write's strings, and replays in fixed text; a write on an unreliable channel of a receipt session is refused message_invalid (channel)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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5 changed files with 205 additions and 10 deletions
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@ -415,6 +415,7 @@ namespace GameCult.Networking
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{
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var cultNetMessage = LiteNetLibTransportConnection.DecodeSchema(frame);
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Logger.LogDebug($"Received CultNet schema message {cultNetMessage.SchemaVersion}");
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if (transport.RefuseUnreliableWrite(cultNetMessage, method)) return;
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await HandleCultNetSchemaMessageAsync(peer, user, cultNetMessage).ConfigureAwait(false);
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return;
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}
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