2026-05-24 19:30:46 +01:00
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# GameCult CultCache Unity Tools
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Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
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`org.gamecult.caching.unity` is the Unity editor surface over CultCache: open a
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store, browse its documents, edit them, save.
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2026-05-24 19:30:46 +01:00
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Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
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CultCache owns document identity, schema descriptors, persistence, dirty state
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Lower the CultCache Studio from the inspection model
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:43:45 +02:00
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and flush. `CultInspectorModel` (in `GameCult.Caching`) owns what an inspector
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shows and which edits it may make. The Studio window owns selection, the
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toolbar and IMGUI widgets. It references `GameCult.Caching` and
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`GameCult.Caching.MessagePack` at compile time through the
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`org.gamecult.cultlib` package (assembly `GameCult.CultLib`).
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2026-05-24 19:30:46 +01:00
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## Use
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Lower the CultCache Studio from the inspection model
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:43:45 +02:00
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1. Add this package; it depends on `org.gamecult.cultlib`.
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Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
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2. Open `GameCult/CultCache Studio`.
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Lower the CultCache Studio from the inspection model
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:43:45 +02:00
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3. `Open` a `.cc` store. `Directory` opens a directory store (a manifest beside
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its `.records` folder; an existing one is detected without the toggle).
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`Read Only` opens the store read-only. `New` creates an empty writable
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single-file store; it is disabled while `Read Only` or `Directory` is on and
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refuses a path that already exists.
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Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
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4. Pick a document type, then a record. Edits upsert into the cache as you make
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them; the toolbar shows `Dirty` until `Save` flushes the store.
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Lower the CultCache Studio from the inspection model
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:43:45 +02:00
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Game data stores do not live under the project's `Assets` folder: Unity would
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import and manage them, and CultCache exists so Unity does not manage game
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data. `New` refuses a path under `Assets`, `Open` warns about one, and the file
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dialogs start in the last store's folder or the project root.
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Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
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Document types come from the cache's `CultDocumentRegistry`. A type lists its
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own records and those of its subclasses, by `[CultName]` with the key as
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fallback. `Add`, `Duplicate` and `Delete` act on the selected type and record.
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A `[CultGlobal]` type with no record shows as absent with a `Create` action; the
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Studio never creates one on its own.
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2026-09-29 14:10:39 +02:00
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A document class marked `[CultInspectorGroupBy(nameof(Kind), nameof(Owner))]`
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lists its records as foldouts nested in that order, one per value in use; a
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derived type listed under a marked base groups the same way. Each foldout has
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a `Create` button that makes a new record with the grouped members preset to
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that foldout's values, so it lands there. A declaration the model refuses (an
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unknown, hidden, read-only, repeated or ungroupable member, or a global type)
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lists the records flat under a warning that says why. A variant sits in the
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foldout its resolved values name.
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Drag a record row onto any record-reference value in the inspector (a member,
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a list element, a dictionary key or value) to set it. The drop is accepted
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exactly when the reference's picker would offer that record; it is refused
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in a read-only store, for the record the reference already holds, and for a
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record from another Studio window. The reference picker itself is not grouped.
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Lower the CultCache Studio from the inspection model
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:43:45 +02:00
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Opening a store never writes it, directory stores included. Closing or
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reloading scripts drops unsaved edits.
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## Inspection Model
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`CultInspectorModel` is engine-free and lives beside the inspector attributes
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in `GameCult.Caching`; `CultCacheMessagePack.CreateInspectorModel` builds it
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over a `.cc` store's codec. It gives the member list of a type (registry
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catalog slots, `CultInspector*` metadata, whether a member is assignable), the
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shape of any value (string, integer, float, bool, enum, `CultRecordRef<T>` with
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its candidate records, rank-1 list or array, dictionary, `[Union]` with only
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its declared subtypes, nested keyed object, struct edited in place through its
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2026-09-14 14:55:03 +02:00
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public fields, or its settable properties when it has none, or unsupported with a reason), drawer claim resolution
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2026-09-14 14:09:02 +02:00
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(`CultInspectorDrawerClaims`), and the edit decisions: the key a dictionary
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entry keeps and the notice when a key is refused (null, an empty record
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2026-09-14 14:38:24 +02:00
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reference, a duplicate: serialized the same as another key under the owning
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document's serializer or equal by the rebuilt dictionary type's default
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comparer, or a key that document cannot serialize), the fresh key an added entry gets, what a new list
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2026-09-14 14:09:02 +02:00
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element, dictionary value or union pick may be, and how an integer edit clamps
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to its type. Edits work on a copy (`CultInspectorEdit`): a refused upsert
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leaves the cached object unchanged. The Studio is one lowering of that model
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and owns only widgets and layout; a runtime CultUI panel needs only its own
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renderer and drawers to show and edit the same documents under the same rules.
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Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
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2026-09-29 14:10:39 +02:00
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Grouping is the model's too: `GroupingOf` resolves a listed type's
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`[CultInspectorGroupBy]` members (or the notice for a refused declaration),
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`GroupRecords` returns the tree of nodes (id, label, depth, values, children,
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records) that a lowering draws, and `CreateInGroup` makes the record for a
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node. `IsRecordCandidate` is the one test for whether a record may be a
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reference's value, shared by the picker's candidates and a drop, and
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`RecordRefLabel` is the one spelling of `None`, a target's label and `Missing`.
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Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
|
|
|
## Drawers
|
|
|
|
|
|
2026-09-14 14:55:03 +02:00
|
|
|
Built in: every model shape above. A struct without `[Key]` members is edited
|
|
|
|
|
in place. With public fields it folds out to those fields only (readonly ones
|
|
|
|
|
read-only), so aliasing properties such as `Quaternion.eulerAngles` or
|
|
|
|
|
`Rect.min` add no rows; without public fields it folds out to its public
|
|
|
|
|
properties with a setter, `init` ones read-only (record structs and CultMath
|
|
|
|
|
matrices work as written). Get-only properties are never shown. Unity object
|
2026-09-14 14:05:30 +02:00
|
|
|
references draw as object fields. A value no drawer claims and no shape covers
|
|
|
|
|
shows a red error row with the model's reason, as does a multi-dimensional
|
|
|
|
|
array.
|
Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
|
|
|
|
Lower the CultCache Studio from the inspection model
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:43:45 +02:00
|
|
|
A project adds or overrides a drawer with an editor class. `Claimed` is either
|
|
|
|
|
a value type (an open generic definition claims every closed form) or an
|
|
|
|
|
attribute type, which claims every member carrying it. Attribute claims win
|
|
|
|
|
over type claims, which win over built-in drawing. A claim two drawers make is
|
2026-09-14 14:09:02 +02:00
|
|
|
used by neither: both are logged and the member shows the error row.
|
|
|
|
|
|
|
|
|
|
A drawer returns the new value and lets its IMGUI controls set `GUI.changed`;
|
|
|
|
|
only a frame that reports a change is saved. Mutating the value in place
|
|
|
|
|
without reporting a change is not saved reliably. A drawer that throws shows
|
|
|
|
|
an error row and discards that frame's edit copy, so nothing edited in that
|
|
|
|
|
frame is saved.
|
2026-05-24 19:30:46 +01:00
|
|
|
|
Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
|
|
|
```csharp
|
Lower the CultCache Studio from the inspection model
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:43:45 +02:00
|
|
|
using System;
|
Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
|
|
|
using System.Reflection;
|
Lower the CultCache Studio from the inspection model
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:43:45 +02:00
|
|
|
using GameCult.Caching;
|
Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
|
|
|
using GameCult.Unity.Caching.Editor;
|
|
|
|
|
using UnityEditor;
|
|
|
|
|
using UnityEngine;
|
2026-05-24 19:30:46 +01:00
|
|
|
|
2026-09-14 14:09:02 +02:00
|
|
|
// Lives beside the documents; an attribute needs no Unity reference.
|
Lower the CultCache Studio from the inspection model
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:43:45 +02:00
|
|
|
public sealed class ColorAttribute : Attribute
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2026-09-14 14:09:02 +02:00
|
|
|
// Draws a "#RRGGBBAA" string member as a color field.
|
Lower the CultCache Studio from the inspection model
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:43:45 +02:00
|
|
|
[CultInspectorDrawer(typeof(ColorAttribute))]
|
|
|
|
|
public sealed class ColorDrawer : ICultInspectorDrawer
|
Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
|
|
|
{
|
Lower the CultCache Studio from the inspection model
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:43:45 +02:00
|
|
|
public object Draw(CultInspector inspector, string label, Type type, object value, MemberInfo member)
|
Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
|
|
|
{
|
2026-09-14 14:09:02 +02:00
|
|
|
if (type != typeof(string))
|
Lower the CultCache Studio from the inspection model
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:43:45 +02:00
|
|
|
return inspector.DrawDefault(label, type, value, member);
|
2026-09-14 14:09:02 +02:00
|
|
|
ColorUtility.TryParseHtmlString(value as string ?? string.Empty, out var color);
|
|
|
|
|
var next = EditorGUILayout.ColorField(label, color);
|
|
|
|
|
return next == color ? value : "#" + ColorUtility.ToHtmlStringRGBA(next);
|
Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
```
|
2026-05-24 19:30:46 +01:00
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Lower the CultCache Studio from the inspection model
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:43:45 +02:00
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`Draw` receives the value's declared type and the member it belongs to, also
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for list elements and dictionary keys and values, so an attribute drawer
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checks the type it is handed. `inspector.DrawDefault` hands a value back to
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built-in drawing; `inspector.DrawValue` draws a sub-value with claims applied.
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Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
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Give inspector drawers the record they sit in, read-only
A drawer saw only its value; Aetheria's schematic-shape drawer needs sibling
members of the owning document (texture path, aspect, hull tints).
The model owns the seam: CultInspectorEdit.Record is a second copy of the
stored document as the edit began, cloned on first read and kept for the
edit. The Studio lowers it as CultInspector.Record, so a runtime CultUI
panel gets the same seam from the same edit. The Draw signature is
unchanged, so existing drawers keep compiling.
Why not hand drawers the edit copy the Studio already draws: that copy is
what Commit upserts, so a write through it would be saved without passing
through the returned value, GUI.changed, or read-only metadata. The record
copy is read by nothing, so writing to it saves nothing and changes neither
the edit nor the cache. It does not show edits other drawers made earlier in
the same frame.
The Studio's separate document-type field collapses into the held edit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 21:01:22 +02:00
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`inspector.Record` is the whole document the value sits in, for drawers that
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read sibling members (a texture path, a hull's tints). It is read-only by
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contract: the model's `CultInspectorEdit.Record`, a second copy of the stored
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document as the edit began, made on first read. It is neither the cached
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object nor the edit copy the Studio saves, so writing to it saves nothing; an
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edit reaches the record only through the value `Draw` returns. Within one frame
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it does not show edits other drawers made earlier in that frame; after a save
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the next frame's edit starts from the saved record.
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Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
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## Inspector Annotations
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2026-05-24 19:30:46 +01:00
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Lower the CultCache Studio from the inspection model
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:43:45 +02:00
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The annotations live in `GameCult.Caching`, so headless shared models carry
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them without referencing Unity.
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2026-05-24 19:30:46 +01:00
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```csharp
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using GameCult.Caching;
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using MessagePack;
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Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
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[MessagePackObject]
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2026-05-24 19:30:46 +01:00
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[CultDocument("game.item", "game.item.v1")]
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public sealed class ItemData
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{
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[Key(0)]
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[CultName]
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[CultInspectorLabel("Display Name")]
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public string Name = string.Empty;
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[Key(1)]
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[CultInspectorRange(0, 999)]
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public int Value;
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[Key(2)]
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[CultInspectorTextArea]
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public string Notes = string.Empty;
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[Key(3)]
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2026-09-17 18:43:03 +02:00
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[CultInspectorAssetGuid]
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public string IconGuid = string.Empty;
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2026-05-24 19:30:46 +01:00
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}
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```
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- `CultInspectorLabel`
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- `CultInspectorHidden`
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- `CultInspectorReadOnly`
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- `CultInspectorOrder`
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- `CultInspectorTextArea`
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- `CultInspectorRange`
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2026-09-17 18:43:03 +02:00
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- `CultInspectorAssetGuid` (a string member holding an engine asset's stable
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2026-09-17 19:48:45 +02:00
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identity: in Unity, the `.meta` GUID for a main asset, or `guid[subAssetName]`
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when a sub-asset such as one sprite of a sheet is picked — the same key form
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`AssetReference` keeps and `Addressables.LoadAssetAsync<T>` accepts; optional
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engine asset `Type`, named by the consumer; the Studio uses it when it is a
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`UnityEngine.Object` type, refuses to store a built-in resource's GUID since
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2026-09-17 20:09:53 +02:00
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it has no Addressables entry (checked by asking AssetDatabase whether the
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picked object is a main or sub-asset under `Assets/` or `Packages/`, not by
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guessing from the GUID's hex digits), and never silently clears a stored
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value that no longer resolves — it warns and offers a Clear button instead)
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Reference CultCache from the Studio at compile time; add drawers
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:02:49 +02:00
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- `CultInspectorDrawer` (on drawer classes)
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2026-05-24 19:30:46 +01:00
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CultMesh collaboration should feed the same CultCache mutation surface rather
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than becoming a second owner for document state.
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