TrimEnd('0','f') missed Library/unity default resources built-ins whose GUID
has no all-zero or all-f suffix (e.g. 0000000000000000e000000000000000, the
LegacyRuntime font / Cube mesh in 6000.3.24f1). Ask AssetDatabase instead: a
real project asset is always a main or sub-asset under Assets/ or Packages/;
built-ins are neither. Also add a Clear button beside the stale-value warning
so a non-resolving stored key can be cleared without picking a substitute
asset first (drawing still never rewrites a stored value on its own).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Ruling S (2026-09-17): a stored [CultInspectorAssetGuid] value is the
Addressables key form itself, the bare GUID for a main asset or
"guid[subAssetName]" for a picked sub-asset (one sprite of a sheet, say) -
the same shape AssetReference keeps and Addressables.LoadAssetAsync<T>
accepts.
CultAssetGuidKey (engine-free, GameCult.Caching) pins the parse/format rule
with unit tests (bare guid, guid[name], names with brackets/spaces,
malformed input), so headless checks can share it without touching Unity.
The Studio drawer's AssetGuid branch now: resolves either key form on read;
refuses to store a built-in resource's GUID (it has no Addressables entry)
and logs why instead of silently writing nothing; shows a warning next to a
stored value that fails to parse or resolve instead of drawing it as an
ordinary empty field, and never rewrites that stale value on its own.
Rebuilt GameCult.Caching/GameCult.Caching.MessagePack plugin DLLs
(scripts/build-unity-package.ps1 -UpdateTemplate) since the new type ships
in GameCult.Caching. Compiled CultCacheStudioDrawers.cs and
CultCacheStudioWindow.cs against Unity 6000.3.24f1's editor reference set
plus these plugins in a scratch csproj (removed after): 0 errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
CultInspectorAssetPathAttribute stored an engine asset path, which breaks
when the asset moves. CultInspectorAssetGuidAttribute stores the asset's
stable identity (in Unity, the .meta GUID) instead. The Studio drawer now
resolves the stored GUID to a path only to load the preview object, and
writes back AssetPathToGUID on a change. No path form survives for the
next field to pick up.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A drawer saw only its value; Aetheria's schematic-shape drawer needs sibling
members of the owning document (texture path, aspect, hull tints).
The model owns the seam: CultInspectorEdit.Record is a second copy of the
stored document as the edit began, cloned on first read and kept for the
edit. The Studio lowers it as CultInspector.Record, so a runtime CultUI
panel gets the same seam from the same edit. The Draw signature is
unchanged, so existing drawers keep compiling.
Why not hand drawers the edit copy the Studio already draws: that copy is
what Commit upserts, so a write through it would be saved without passing
through the returned value, GUI.changed, or read-only metadata. The record
copy is read by nothing, so writing to it saves nothing and changes neither
the edit nor the cache. It does not show edits other drawers made earlier in
the same frame.
The Studio's separate document-type field collapses into the held edit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Unity's Quaternion showed eulerAngles beside x/y/z/w, Rect about eleven rows
over four values, and Bounds center/extents/size/min/max: settable properties
alias the fields they wrap. A struct with public fields now shows only those; a
struct without shows its settable properties, so record structs and CultMath
matrices (properties over private rows) still get clean rows and vectors show
fields only.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Key identity serialized a key with the options of the key type's own
assembly, but the store writes it inside the document with the document
assembly's options, [CultCacheFormatterResolver] resolvers included. A key
that failed to serialize fell back to comparison by ToString.
The inspector codec now takes the owning document type, ReplaceKey and
FreshKey take it, and a key serializes as its declared key type under that
document's options, the store's own path. A key the document cannot
serialize is refused with a notice; the text fallback is deleted.
The comment and README said "the dictionary's own comparer"; it is the
rebuilt dictionary type's default comparer, and now says so.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The unkeyed struct rule found auto-properties by the compiler's
<Name>k__BackingField name and marked the whole struct Unsupported when
one was get-only or a field was readonly. Record structs fell out with a
generic reason, and settable or init properties beside a field were
silently hidden. Editing is in place, so the lock protected nothing.
An unkeyed struct now shows its public fields (readonly ones read-only)
and its public properties that have a setter (init-only ones read-only).
Get-only properties are computed or kept by the in-place edit, so they are
not rows; vector swizzles stay out of the inspector.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The model paragraph now lists the edit decisions the model owns (key
refusal by bytes and by the dictionary comparer, fresh keys, element
choices, integer clamping) and names CreateInspectorModel. The drawer
section states the return-and-GUI.changed contract and the discarded
frame on a throw. The sample drawer draws a hex color string instead of
CultMath.float3, which the package no longer references.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Operator ruling: the heuristic that rebuilt unkeyed structs through a
guessed constructor is removed, not guarded. Gone: the Composite value
kind, CultInspectorShape.Composer, CultInspectorModel.Compose and
Composite, the composite-component flag on CultInspectorMember, the IMGUI
composite rebuild path, and the README text about it.
An unkeyed struct is now edited in place through its public fields. A
struct holding state it cannot write in place (a public readonly field or
a get-only auto-property) is Unsupported with a reason naming the member,
until a drawer claims it. Computed get-only properties are not state and
do not lock a struct.
The composite-rejection test goes with the heuristic; the replacement
test pins both lock rules and fails with either removed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>