Folds item sockets (addNodeItem), zones (addZone, in v1), interface field-ness,
multi-input sockets, library groups (linkNodeGroupAsset) and evaluated read-back
(queryEvaluated) into the design. node_graph_probe.py ran 37 checks on Blender
5.2.3 LTS; it corrected the modifier input API, opaque interface identifiers,
capture item identifiers, Poisson socket availability and the library asset counts.
A verification-status table records what was and was not run.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Five real setups (grass tuft, index-of-nearest helpers, raycast helpers, shortest-path
labyrinth, Blender essentials as library groups) plus the scripted habitats, expressed
as Brokkr ops where possible, with eleven numbered design gaps. Nothing run in Blender.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>