Bad Day Simulator: a 3D physics sandbox where you place puppets and objects and watch Lodur-driven characters have a bad day.
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nibu f0b80400ec docs: scenario design for Fella's bad day at the office
Two-phase scenario (composure under sensory overload, then a total goal flip to
smashing with limbs failing) as authored data, per-phase measures, coworker
personality axes, what Lodur and Ymir must expose, three tuning checks. All
numbers are placeholders. Name Fella by Deru; concept by Meta.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-06 18:59:13 +00:00
docs/scenarios docs: scenario design for Fella's bad day at the office 2026-11-06 18:59:13 +00:00
README.md Bad Day Simulator README front door: a 3D physics sandbox, Lodur's first consumer 2026-10-27 05:03:42 +01:00

Bad Day Simulator

A 3D physics sandbox. You get a level, you place puppets and objects with their own behaviours and interactions, and the puppets have a bad day. They feel what happens to them, flinch, writhe, and sometimes crawl on toward whatever they wanted, because they are driven by Lodur.

Status: design only. No code exists yet. The design is Lodur's target, docs/lodur-target.md in the Lodur repo; this game is its first consumer and its proving ground.

Why it exists

It shows and tests everything Lodur does (stimuli, reflexes, pain and shock, impairment) in one place where a player can poke at all of it.

Where it lives

Canonical: https://eureka.gamecult.org/forge/GameCult/BadDaySimulator. GitHub GameCult/BadDaySimulator is a push mirror.