Bad Day Simulator README front door: a 3D physics sandbox, Lodur's first consumer
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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README.md
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# Bad Day Simulator
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A 3D physics sandbox. You get a level, you place puppets and objects with
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their own behaviours and interactions, and the puppets have a bad day. They
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feel what happens to them, flinch, writhe, and sometimes crawl on toward
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whatever they wanted, because they are driven by
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[Lodur](https://eureka.gamecult.org/forge/GameCult/Lodur).
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**Status: design only. No code exists yet.** The design is Lodur's target,
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[`docs/lodur-target.md`](https://eureka.gamecult.org/forge/GameCult/Lodur/src/branch/main/docs/lodur-target.md)
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in the Lodur repo; this game is its first consumer and its proving ground.
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## Why it exists
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It shows and tests everything Lodur does (stimuli, reflexes, pain and shock,
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impairment) in one place where a player can poke at all of it.
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## Where it lives
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Canonical: `https://eureka.gamecult.org/forge/GameCult/BadDaySimulator`.
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GitHub `GameCult/BadDaySimulator` is a push mirror.
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