Bad Day Simulator: a 3D physics sandbox where you place puppets and objects and watch Lodur-driven characters have a bad day.
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Nibu 40f592d087 Scenario doc: ladder at the head, setting and cause as separate documents
Adds Meta's seven-rung build order with status, and splits the scenario into setting (place, emitters),
cause (drivers, break condition, flip, drive mapping) and an actor role, so the office and the sensory-load
cause are one pairing among many rather than hard-coded.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 04:08:17 +00:00
docs/scenarios Scenario doc: ladder at the head, setting and cause as separate documents 2026-11-07 04:08:17 +00:00
README.md Bad Day Simulator README front door: a 3D physics sandbox, Lodur's first consumer 2026-10-27 05:03:42 +01:00

Bad Day Simulator

A 3D physics sandbox. You get a level, you place puppets and objects with their own behaviours and interactions, and the puppets have a bad day. They feel what happens to them, flinch, writhe, and sometimes crawl on toward whatever they wanted, because they are driven by Lodur.

Status: design only. No code exists yet. The design is Lodur's target, docs/lodur-target.md in the Lodur repo; this game is its first consumer and its proving ground.

Why it exists

It shows and tests everything Lodur does (stimuli, reflexes, pain and shock, impairment) in one place where a player can poke at all of it.

Where it lives

Canonical: https://eureka.gamecult.org/forge/GameCult/BadDaySimulator. GitHub GameCult/BadDaySimulator is a push mirror.