Bad Day Simulator: a 3D physics sandbox where you place puppets and objects and watch Lodur-driven characters have a bad day.
- C# 100%
| Filename | Latest commit message | Latest commit date |
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Adds Meta's seven-rung build order with status, and splits the scenario into setting (place, emitters), cause (drivers, break condition, flip, drive mapping) and an actor role, so the office and the sensory-load cause are one pairing among many rather than hard-coded. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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| docs/scenarios | ||
| README.md | ||
Bad Day Simulator
A 3D physics sandbox. You get a level, you place puppets and objects with their own behaviours and interactions, and the puppets have a bad day. They feel what happens to them, flinch, writhe, and sometimes crawl on toward whatever they wanted, because they are driven by Lodur.
Status: design only. No code exists yet. The design is Lodur's target,
docs/lodur-target.md
in the Lodur repo; this game is its first consumer and its proving ground.
Why it exists
It shows and tests everything Lodur does (stimuli, reflexes, pain and shock, impairment) in one place where a player can poke at all of it.
Where it lives
Canonical: https://eureka.gamecult.org/forge/GameCult/BadDaySimulator.
GitHub GameCult/BadDaySimulator is a push mirror.