From b02049e0bc6033be1afe81ffc46aa39b9d10af04 Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Tue, 27 Oct 2026 05:03:42 +0100 Subject: [PATCH] Bad Day Simulator README front door: a 3D physics sandbox, Lodur's first consumer Co-Authored-By: Claude Opus 5.5 --- README.md | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..379203b --- /dev/null +++ b/README.md @@ -0,0 +1,21 @@ +# Bad Day Simulator + +A 3D physics sandbox. You get a level, you place puppets and objects with +their own behaviours and interactions, and the puppets have a bad day. They +feel what happens to them, flinch, writhe, and sometimes crawl on toward +whatever they wanted, because they are driven by +[Lodur](https://eureka.gamecult.org/forge/GameCult/Lodur). + +**Status: design only. No code exists yet.** The design is Lodur's target, +[`docs/lodur-target.md`](https://eureka.gamecult.org/forge/GameCult/Lodur/src/branch/main/docs/lodur-target.md) +in the Lodur repo; this game is its first consumer and its proving ground. + +## Why it exists + +It shows and tests everything Lodur does (stimuli, reflexes, pain and shock, +impairment) in one place where a player can poke at all of it. + +## Where it lives + +Canonical: `https://eureka.gamecult.org/forge/GameCult/BadDaySimulator`. +GitHub `GameCult/BadDaySimulator` is a push mirror.