2026-10-03 13:18:17 +02:00
..
A Different Sort of Space.md
Make space readable without inventing new physics
2026-07-15 01:51:03 +01:00
Action RPG Layer.md
Separate playable layers from persistent-world history
2026-07-15 01:41:28 +01:00
Aetheria Client and Modes.md
Integrate persistent-world and wireheading lore
2026-08-13 18:35:29 +02:00
Aetheria Starbridge Promo Art Prompt.md
Separate Starbridge design from roadmap residue
2026-07-15 01:23:06 +01:00
Aetheria Starbridge.md
Separate Starbridge design from roadmap residue
2026-07-15 01:23:06 +01:00
Call of the Void.md
Clarify historical game design authority
2026-07-15 02:10:41 +01:00
Colonies and Population.md
Separate production, possession, and claims
2026-07-15 02:02:01 +01:00
Corporate Strategy Layer.md
Separate playable layers from persistent-world history
2026-07-15 01:41:28 +01:00
Design Pillars.md
Integrate persistent-world and wireheading lore
2026-08-13 18:35:29 +02:00
Economy and Production.md
Separate production, possession, and claims
2026-07-15 02:02:01 +01:00
End of the Line.md
Integrate persistent-world and wireheading lore
2026-08-13 18:35:29 +02:00
Faction Play.md
Faction Play: Lucent can be baited into a duel by its need for glory; breaking the duel's form turns the whole pack loose
2026-10-03 13:18:17 +02:00
Galaxy and Navigation.md
Make space readable without inventing new physics
2026-07-15 01:51:03 +01:00
Gravity and Locomotion.md
Make space readable without inventing new physics
2026-07-15 01:51:03 +01:00
Heat, Stealth, and Detection.md
Make space readable without inventing new physics
2026-07-15 01:51:03 +01:00
Implementation Signals.md
Integrate persistent-world and wireheading lore
2026-08-13 18:35:29 +02:00
index.md
Integrate persistent-world and wireheading lore
2026-08-13 18:35:29 +02:00
Narrative and Missions.md
Integrate persistent-world and wireheading lore
2026-08-13 18:35:29 +02:00
Nibu Attached Shuttle Story.md
Bound Nibu's attached-shuttle story concept
2026-07-15 01:31:57 +01:00
Persistent Universe and Reset Loop.md
Integrate persistent-world and wireheading lore
2026-08-13 18:35:29 +02:00
Playable Layers.md
Separate playable layers from persistent-world history
2026-07-15 01:41:28 +01:00
Progression, Claims, and Consequence.md
Separate production, possession, and claims
2026-07-15 02:02:01 +01:00
Ship-shape and Up to Specs.md
Separate production, possession, and claims
2026-07-15 02:02:01 +01:00
Visual and Sensory Direction.md
Make space readable without inventing new physics
2026-07-15 01:51:03 +01:00
Volumetric Nebulae.md
Refine game design source framing
2026-05-01 13:19:06 +01:00