AetheriaLore/Aetheria/Game Design
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens f3e0e6dbd3 Faction Play: Lucent can be baited into a duel by its need for glory; breaking the duel's form turns the whole pack loose
Operator, 2026-10-03: "their weakness is their need for glory so they can be
baited into Zellbrigen like a Clanner in Battletech". All five proposed lore
changes and the separate relations field were accepted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 13:18:17 +02:00
..
A Different Sort of Space.md Make space readable without inventing new physics 2026-07-15 01:51:03 +01:00
Action RPG Layer.md Separate playable layers from persistent-world history 2026-07-15 01:41:28 +01:00
Aetheria Client and Modes.md Integrate persistent-world and wireheading lore 2026-08-13 18:35:29 +02:00
Aetheria Starbridge Promo Art Prompt.md Separate Starbridge design from roadmap residue 2026-07-15 01:23:06 +01:00
Aetheria Starbridge.md Separate Starbridge design from roadmap residue 2026-07-15 01:23:06 +01:00
Call of the Void.md Clarify historical game design authority 2026-07-15 02:10:41 +01:00
Colonies and Population.md Separate production, possession, and claims 2026-07-15 02:02:01 +01:00
Corporate Strategy Layer.md Separate playable layers from persistent-world history 2026-07-15 01:41:28 +01:00
Design Pillars.md Integrate persistent-world and wireheading lore 2026-08-13 18:35:29 +02:00
Economy and Production.md Separate production, possession, and claims 2026-07-15 02:02:01 +01:00
End of the Line.md Integrate persistent-world and wireheading lore 2026-08-13 18:35:29 +02:00
Faction Play.md Faction Play: Lucent can be baited into a duel by its need for glory; breaking the duel's form turns the whole pack loose 2026-10-03 13:18:17 +02:00
Galaxy and Navigation.md Make space readable without inventing new physics 2026-07-15 01:51:03 +01:00
Gravity and Locomotion.md Make space readable without inventing new physics 2026-07-15 01:51:03 +01:00
Heat, Stealth, and Detection.md Make space readable without inventing new physics 2026-07-15 01:51:03 +01:00
Implementation Signals.md Integrate persistent-world and wireheading lore 2026-08-13 18:35:29 +02:00
index.md Integrate persistent-world and wireheading lore 2026-08-13 18:35:29 +02:00
Narrative and Missions.md Integrate persistent-world and wireheading lore 2026-08-13 18:35:29 +02:00
Nibu Attached Shuttle Story.md Bound Nibu's attached-shuttle story concept 2026-07-15 01:31:57 +01:00
Persistent Universe and Reset Loop.md Integrate persistent-world and wireheading lore 2026-08-13 18:35:29 +02:00
Playable Layers.md Separate playable layers from persistent-world history 2026-07-15 01:41:28 +01:00
Progression, Claims, and Consequence.md Separate production, possession, and claims 2026-07-15 02:02:01 +01:00
Ship-shape and Up to Specs.md Separate production, possession, and claims 2026-07-15 02:02:01 +01:00
Visual and Sensory Direction.md Make space readable without inventing new physics 2026-07-15 01:51:03 +01:00
Volumetric Nebulae.md Refine game design source framing 2026-05-01 13:19:06 +01:00