Document thermal mode literacy for copied builds
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@ -550,13 +550,16 @@ skill audits, and rescue drama without becoming purchased dominance.
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Deep metagame knowledge will create copied "meta" builds. That is expected and
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healthy as long as the build's operating doctrine remains visible in play. A
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copied elite ship should demand understanding: heat rhythm, engagement range,
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retreat timing, support dependency, ammo and salvage appetite, target priority,
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and recovery plan. If the pilot does not understand the machine, the squad
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should be able to tell from battlefield behavior rather than from a scolding UI
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badge. They will see the pilot out of position, consuming too much coolant,
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wasting commander attention, losing rare assemblies, or using a precision tool
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like a brick with decals.
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copied elite ship should demand understanding: heat rhythm, thermal and power
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modes, cooling circuit setup, engagement range, retreat timing, support
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dependency, ammo and salvage appetite, target priority, and recovery plan. A
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player can copy the loadout and the configuration, but they still have to know
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when to be in which mode. If the pilot does not understand the machine, the
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squad should be able to tell from battlefield behavior rather than from a
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scolding UI badge. They will see the pilot out of position, consuming too much
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coolant, wasting commander attention, losing rare assemblies, frying themselves
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by firing more guns than they can cool, or using a precision tool like a brick
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with decals.
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The anti-pay-to-win rule is:
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@ -14,6 +14,34 @@ Ships have hull-specific heat transfer graphs based on the schematic proximity o
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That gives shipbuilding a real interior logic. A component is not just installed. It is placed into a thermal neighborhood with consequences.
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## Thermal And Power Modes
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Buying or unlocking a component does not mean the ship is configured well.
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The same hull and equipment set can support many cooling circuits, power
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priorities, refrigeration targets, heat dumps, radiator behaviors, weapon group
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bindings, and emergency modes. Some configurations are ingenious. Most are
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terrible in ways that only become obvious once the pilot starts firing more
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guns than the ship can cool.
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Configuration can be copied. Players will share and import complete thermal and
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power setups for popular builds. That is useful, but it is not the same as
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understanding. A copied mode stack still demands operating literacy:
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- when to use a high-output firing mode;
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- when to coast, vent, or rotate heat into a dump;
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- when to protect a reactor, cockpit, shield, or radiator loop;
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- when to accept lower damage to preserve the ship;
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- when to switch from pursuit to recovery;
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- when to ask for coolant or stop consuming squad support;
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- when an emergency mode is saving the ship versus merely delaying the bill.
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Heat rhythm is therefore the core skill check for high-output builds. The
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easiest and dumbest way to die should be thermal suicide: firing more weapons,
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boosting harder, or overdriving more systems than the configured cooling
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circuits can sustain. That failure is not a cheap gotcha. It is the machine
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truthfully reporting that the pilot copied a shape without learning its
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breathing pattern.
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## Stealth
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A ship can hide by controlling emissions. Visibility comes from reflected light, active sensor illumination, radiator output, hull temperature, thrust, and firing signatures. Radiator placement can bias emissions directionally.
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