Document social wreck recovery moments

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Meta Vens 2026-06-29 15:15:17 +01:00
commit 98ca07835a

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@ -537,6 +537,14 @@ the crew decides how much attention, coolant, repair, salvage, and commander
support it deserves. If the build cannot justify its appetite, the pilot can be
left to eject, pod home, and return in something more reasonable.
That failure can become a social moment instead of a balance scandal. A player
who brings a precious, expensive, aggressively personalized ship may still end
up begging the squad to escort them back into contested space to salvage their
beautiful mistake. The squad can decide whether the wreck's assemblies,
sentimental value, and future upgrade potential justify the risk. This makes
attachment playable: ownership can create stories, obligations, jokes, and
rescue drama without becoming purchased dominance.
This makes monetization safer. Paid or accelerated unlocks can expand the
player's collection, expression, loadout convenience, and access to alternate
build shapes, while gameplay-affecting power remains governed by scenario
@ -701,6 +709,13 @@ change the shape, and rejoin the war. A failed loadout should create a
recoverable tactical and economic setback, not a scolding modal, a queue dodge,
or a permanent player-state failure.
Wreck recovery should require visible squad judgment. If the lost ship is
valuable, exotic, sentimental, or full of rare assemblies, rescuing it can be a
real objective that competes with base defense, salvage flow, and wave timing.
The pilot may plead for an escort. The crew may agree, bargain, laugh, refuse,
or make the recovery conditional on better decisions next wave. The system
should give them a meaningful reason to talk.
Thermal capture enemies sharpen this loop. If a pilot ejects because hostile
heat pressure made the cockpit unsafe, the pod remains protected and the ship
becomes a contested prize. Enemy remorae can switch from heating to cooling once