Targeting Target locking Crosshairs Improved HUD schematic feedback Equipment Heat Damage Equipment Disabling
75 lines
No EOL
2.5 KiB
C#
75 lines
No EOL
2.5 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(10)]
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public class MiningToolData : BehaviorData
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{
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[InspectableField, JsonProperty("dps"), Key(1)]
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public PerformanceStat DamagePerSecond = new PerformanceStat();
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[InspectableField, JsonProperty("efficiency"), Key(2)]
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public PerformanceStat Efficiency = new PerformanceStat();
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[InspectableField, JsonProperty("penetration"), Key(3)]
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public PerformanceStat Penetration = new PerformanceStat();
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[InspectableField, JsonProperty("range"), Key(4)]
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public PerformanceStat Range = new PerformanceStat();
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public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
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{
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return new MiningTool(context, this, entity, item);
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}
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}
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public class MiningTool : IBehavior
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{
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public Guid AsteroidBelt;
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public int Asteroid;
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private MiningToolData _data;
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private Entity Entity { get; }
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private EquippedItem Item { get; }
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private ItemManager Context { get; }
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public BehaviorData Data => _data;
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public float Range { get; private set; }
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public MiningTool(ItemManager context, MiningToolData data, Entity entity, EquippedItem item)
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{
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_data = data;
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Entity = entity;
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Item = item;
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Context = context;
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}
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public bool Execute(float delta)
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{
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Range = Context.Evaluate(_data.Range, Item.EquippableItem, Entity);
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var asteroidTransform = Entity.Zone.GetAsteroidTransform(AsteroidBelt, Asteroid);
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if (AsteroidBelt != Guid.Empty &&
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Entity.Zone.AsteroidExists(AsteroidBelt, Asteroid) &&
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length(Entity.Position.xz - asteroidTransform.xz) - asteroidTransform.w < Range)
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{
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Entity.Zone.MineAsteroid(
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Entity,
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AsteroidBelt,
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Asteroid,
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Context.Evaluate(_data.DamagePerSecond, Item.EquippableItem, Entity) * delta,
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Context.Evaluate(_data.Efficiency, Item.EquippableItem, Entity),
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Context.Evaluate(_data.Penetration, Item.EquippableItem, Entity));
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return true;
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}
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return false;
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}
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} |