/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System; using System.Linq; using MessagePack; using Newtonsoft.Json; using Unity.Mathematics; using static Unity.Mathematics.math; [InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(10)] public class MiningToolData : BehaviorData { [InspectableField, JsonProperty("dps"), Key(1)] public PerformanceStat DamagePerSecond = new PerformanceStat(); [InspectableField, JsonProperty("efficiency"), Key(2)] public PerformanceStat Efficiency = new PerformanceStat(); [InspectableField, JsonProperty("penetration"), Key(3)] public PerformanceStat Penetration = new PerformanceStat(); [InspectableField, JsonProperty("range"), Key(4)] public PerformanceStat Range = new PerformanceStat(); public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item) { return new MiningTool(context, this, entity, item); } } public class MiningTool : IBehavior { public Guid AsteroidBelt; public int Asteroid; private MiningToolData _data; private Entity Entity { get; } private EquippedItem Item { get; } private ItemManager Context { get; } public BehaviorData Data => _data; public float Range { get; private set; } public MiningTool(ItemManager context, MiningToolData data, Entity entity, EquippedItem item) { _data = data; Entity = entity; Item = item; Context = context; } public bool Execute(float delta) { Range = Context.Evaluate(_data.Range, Item.EquippableItem, Entity); var asteroidTransform = Entity.Zone.GetAsteroidTransform(AsteroidBelt, Asteroid); if (AsteroidBelt != Guid.Empty && Entity.Zone.AsteroidExists(AsteroidBelt, Asteroid) && length(Entity.Position.xz - asteroidTransform.xz) - asteroidTransform.w < Range) { Entity.Zone.MineAsteroid( Entity, AsteroidBelt, Asteroid, Context.Evaluate(_data.DamagePerSecond, Item.EquippableItem, Entity) * delta, Context.Evaluate(_data.Efficiency, Item.EquippableItem, Entity), Context.Evaluate(_data.Penetration, Item.EquippableItem, Entity)); return true; } return false; } }