Aetheria/Assets/Scripts/ServerShared/Behaviors/Cockpit.cs
Reinier Vens fddd485262 Hellfire
Targeting
Target locking
Crosshairs
Improved HUD schematic feedback
Equipment Heat Damage
Equipment Disabling
2021-01-10 03:59:47 +00:00

56 lines
No EOL
1.7 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
public class CockpitData : BehaviorData
{
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new Cockpit(context, this, entity, item);
}
}
public class Cockpit : IBehavior
{
private CockpitData _data;
public Entity Entity { get; }
public EquippedItem Item { get; }
public ItemManager Context { get; }
public BehaviorData Data => _data;
public float Heatstroke { get; private set; }
public Cockpit(ItemManager context, CockpitData data, Entity entity, EquippedItem item)
{
Context = context;
_data = data;
Entity = entity;
Item = item;
Heatstroke = 0;
}
public bool Execute(float delta)
{
if (Item.Temperature > Context.GameplaySettings.HeatstrokeTemperature)
{
Heatstroke = saturate(
Heatstroke +
pow(Item.Temperature - Context.GameplaySettings.HeatstrokeTemperature, Context.GameplaySettings.HeatstrokeExponent) *
Context.GameplaySettings.HeatstrokeMultiplier * delta);
}
else
{
Heatstroke = saturate(Heatstroke - Context.GameplaySettings.HeatstrokeRecoverySpeed * delta);
}
return Heatstroke < Context.GameplaySettings.HeatstrokeControlLimit;
}
}