/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System.Collections.Generic; using MessagePack; using Newtonsoft.Json; using Unity.Mathematics; using static Unity.Mathematics.math; [MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable] public class CockpitData : BehaviorData { public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item) { return new Cockpit(context, this, entity, item); } } public class Cockpit : IBehavior { private CockpitData _data; public Entity Entity { get; } public EquippedItem Item { get; } public ItemManager Context { get; } public BehaviorData Data => _data; public float Heatstroke { get; private set; } public Cockpit(ItemManager context, CockpitData data, Entity entity, EquippedItem item) { Context = context; _data = data; Entity = entity; Item = item; Heatstroke = 0; } public bool Execute(float delta) { if (Item.Temperature > Context.GameplaySettings.HeatstrokeTemperature) { Heatstroke = saturate( Heatstroke + pow(Item.Temperature - Context.GameplaySettings.HeatstrokeTemperature, Context.GameplaySettings.HeatstrokeExponent) * Context.GameplaySettings.HeatstrokeMultiplier * delta); } else { Heatstroke = saturate(Heatstroke - Context.GameplaySettings.HeatstrokeRecoverySpeed * delta); } return Heatstroke < Context.GameplaySettings.HeatstrokeControlLimit; } }