| Filename | Latest commit message | Latest commit date |
|---|---|---|
FlowField (ServerShared) is the flow law; Zone.Flow/FlowScroll read PlanetSettings.Flow at zone time. The Flow block moves from DefaultEnvironment to PlanetSettings (ZoneEnvironment key 1 is retired), VolumeSampling's frame-clock scroll accumulator and the Stardust leftover field are deleted, and slopeFlow returns 0 for a zero gradient. Unity parity probe follows in the next commit; this commit has not been built in Unity. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| Stardust.compute | ||
| Stardust.compute.meta | ||
| Stardust.cs | ||
| Stardust.cs.meta | ||
| Stardust.mat | ||
| Stardust.mat.meta | ||
| Stardust.shader | ||
| Stardust.shader.meta | ||