Aetheria/Assets/Shaders/Compute/Stardust
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens e8ec8e903c Flow field: FlowField owns the global flow, Zone.Flow evaluates it at zone time, VolumeSampling.LowerFlow lowers it
FlowField (ServerShared) is the flow law; Zone.Flow/FlowScroll read PlanetSettings.Flow at zone
time. The Flow block moves from DefaultEnvironment to PlanetSettings (ZoneEnvironment key 1 is
retired), VolumeSampling's frame-clock scroll accumulator and the Stardust leftover field are
deleted, and slopeFlow returns 0 for a zero gradient. Unity parity probe follows in the next
commit; this commit has not been built in Unity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:06:35 +02:00
..
Stardust.compute Playability 2022-08-08 22:43:55 +01:00
Stardust.compute.meta Lightning 2021-02-04 04:37:47 +00:00
Stardust.cs Flow field: FlowField owns the global flow, Zone.Flow evaluates it at zone time, VolumeSampling.LowerFlow lowers it 2026-10-13 20:06:35 +02:00
Stardust.cs.meta Graphics Settings + Disabling Minimap Asteroids 2022-07-18 08:44:54 +01:00
Stardust.mat Unity 6 Upgrade + Solid Gravity Surface 2025-07-10 21:05:54 +01:00
Stardust.mat.meta Lightning 2021-02-04 04:37:47 +00:00
Stardust.shader New Clouds In Game Scene 2022-07-11 08:14:00 +01:00
Stardust.shader.meta Lightning 2021-02-04 04:37:47 +00:00