Removed universal GameContext references Refactored GameContext: It's now only responsible for item management. As such it's now called ItemManager GlobalData is gone, relevant settings are distributed amongst specialized settings classes Entities are no longer database entries, references to them are now direct - Zone is reponsible for storing them in ZonePacks Controller subtypes are now generic classes, class argument is task type Inventory is now a 2D grid instead of a list Entity temperature is now a 2D grid instead of a number Item sizes are now arbitrary shapes instead of a number Hardpoints are now arbitrary shapes instead Equipped items have their own temperatures Map view now displays sunlight colors Integrated Allegorithmic Substance Plugin Imported Djinni ship and assigned Substance materials Removed Node Editor framework (might come back later but needs work to integrate with behavior system)
101 lines
No EOL
2.8 KiB
C#
101 lines
No EOL
2.8 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using MessagePack;
|
|
using Newtonsoft.Json;
|
|
using Unity.Mathematics;
|
|
using static Unity.Mathematics.math;
|
|
|
|
[MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), Order(-100)]
|
|
public class TowingControllerData : ControllerData
|
|
{
|
|
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
|
|
{
|
|
return new TowingController(context, this, entity, item);
|
|
}
|
|
}
|
|
|
|
public class TowingController : ControllerBase<StationTowing>, IBehavior, IPersistentBehavior
|
|
{
|
|
public BehaviorData Data => _data;
|
|
|
|
private TowingControllerData _data;
|
|
private EquippedItem Item { get; }
|
|
private bool _taskStarted;
|
|
|
|
public TowingController(ItemManager itemManager, TowingControllerData data, Entity entity, EquippedItem item) : base(itemManager, data, entity)
|
|
{
|
|
_data = data;
|
|
Item = item;
|
|
}
|
|
|
|
public new bool Update(float delta)
|
|
{
|
|
if (Task != null)
|
|
{
|
|
if (!_taskStarted)
|
|
{
|
|
MoveTo(Task.Station, true, OnPickup);
|
|
_taskStarted = true;
|
|
}
|
|
}
|
|
return base.Update(delta);
|
|
}
|
|
|
|
// void OnZoneArrival()
|
|
// {
|
|
// var towingTask = _context.ItemData.Get<StationTowing>(Task);
|
|
//
|
|
// _entity.SetMessage("Entering pickup phase.");
|
|
//
|
|
// MoveTo(_context.ItemData.Get<Entity>(towingTask.Station), true, OnPickup);
|
|
// }
|
|
|
|
void OnPickup()
|
|
{
|
|
Task.Station.SetParent(Entity);
|
|
|
|
Entity.SetMessage("Entering delivery phase.");
|
|
|
|
MoveTo(() =>
|
|
{
|
|
var orbitParent = Zone.GetOrbitPosition(Task.OrbitParent);
|
|
var parentToUs = Entity.Position - orbitParent;
|
|
return orbitParent + normalize(parentToUs) * Task.OrbitDistance;
|
|
}, () => Zone.GetOrbitVelocity(Task.OrbitParent), OnDelivery);
|
|
}
|
|
|
|
void OnDelivery()
|
|
{
|
|
Task.Station.RemoveParent();
|
|
|
|
Entity.SetMessage("Target delivered. Returning Home.");
|
|
|
|
var orbit = Zone.CreateOrbit(Task.OrbitParent, Entity.Position);
|
|
Task.Station.OrbitData = orbit.ID;
|
|
|
|
FinishTask();
|
|
_taskStarted = false;
|
|
}
|
|
|
|
public PersistentBehaviorData Store()
|
|
{
|
|
return new TowingControllerPersistence
|
|
{
|
|
Task = Task
|
|
};
|
|
}
|
|
|
|
public void Restore(PersistentBehaviorData data)
|
|
{
|
|
var towingControllerPersistence = data as TowingControllerPersistence;
|
|
Task = towingControllerPersistence.Task;
|
|
}
|
|
}
|
|
|
|
public class TowingControllerPersistence : PersistentBehaviorData
|
|
{
|
|
[JsonProperty("task"), Key(0)]
|
|
public StationTowing Task;
|
|
} |