Sector renderer is now also rendering asteroid belts. All gravity calculations have been moved out of monobehaviors.
37 lines
798 B
C#
37 lines
798 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using JsonKnownTypes;
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using MessagePack;
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using Newtonsoft.Json;
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[MessagePackObject,
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Union(0, typeof(StationTowing)),
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Union(1, typeof(Mining)),
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Union(2, typeof(Survey)),
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Union(3, typeof(HaulingTask)),
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JsonObject(MemberSerialization.OptIn), JsonConverter(typeof(JsonKnownTypesConverter<DatabaseEntry>))]
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public abstract class AgentTask : DatabaseEntry
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{
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[JsonProperty("priority"), Key(1)]
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public int Priority;
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[JsonProperty("zone"), Key(2)]
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public Guid Zone;
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[JsonProperty("reserved"), Key(3)]
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public bool Reserved;
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[IgnoreMember] public abstract TaskType Type { get; }
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}
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public enum TaskType
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{
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None,
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Mine,
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Haul,
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Tow,
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Defend,
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Attack,
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Explore
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}
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