Aetheria/Assets/Scripts/Sector Display/WaveScroll.cs
Reinier Vens a981a46170 Asteroid Belts
Sector renderer is now also rendering asteroid belts. All gravity calculations have been moved out of monobehaviors.
2020-11-29 22:50:12 +00:00

20 lines
383 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WaveScroll : MonoBehaviour
{
public float Speed = 1;
private Material _material;
private float _phase;
void Start ()
{
_material = GetComponent<MeshRenderer>().material;
}
void Update () {
_material.SetFloat("_Phase", _phase=Time.time*Speed);
}
}