Sector renderer is now also rendering asteroid belts. All gravity calculations have been moved out of monobehaviors.
20 lines
383 B
C#
20 lines
383 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WaveScroll : MonoBehaviour
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{
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public float Speed = 1;
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private Material _material;
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private float _phase;
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void Start ()
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{
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_material = GetComponent<MeshRenderer>().material;
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}
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void Update () {
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_material.SetFloat("_Phase", _phase=Time.time*Speed);
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}
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}
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