22 lines
507 B
C#
22 lines
507 B
C#
using UnityEngine;
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using System.Collections;
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using MIConvexHull;
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public class Vertex3 : IVertex
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{
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public double[] Position { get; set; }
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public double x { get { return Position[0]; } }
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public double y { get { return Position[1]; } }
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public double z { get { return Position[2]; } }
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public Vertex3(double x, double y, double z)
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{
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Position = new double[] { x, y, z };
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}
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public Vector3 ToVector3() {
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return new Vector3((float) Position[0], (float) Position[1], (float) Position[2]);
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}
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}
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