Aetheria/Assets/Scripts/UI/InventoryPanel.cs
Reinier Vens f4ee26e96c Trade Menu
Implemented Trade Menu
Item Filtering by size, hardpoint, behavior
Buying from trade menu on double click
2021-01-14 23:47:08 +00:00

529 lines
21 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UniRx;
using UniRx.Triggers;
using UnityEngine;
using UnityEngine.UI;
using Unity.Mathematics;
using UnityEngine.EventSystems;
using UnityEngine.Experimental.Rendering;
using static Unity.Mathematics.math;
using int2 = Unity.Mathematics.int2;
public class InventoryPanel : MonoBehaviour
{
public bool Flip;
public GameSettings Settings;
public ActionGameManager GameManager;
public ContextMenu ContextMenu;
public TextMeshProUGUI Title;
public Button Dropdown;
public GridLayoutGroup Grid;
public Sprite[] NodeBackgroundTextures;
public Sprite[] NodeTextures;
public Prototype NodePrototype;
public RawImage TemperatureDisplay;
public Texture2D TemperatureColor;
public ExponentialLerp TemperatureColorCurve;
public ExponentialLerp TemperatureAlphaCurve;
public float MaxTemperature;
public bool FitToContent;
public float CellHitPulseTime;
public Color CellBackgroundColor = new Color(0, 0, 0, .75f);
Subject<InventoryEventData> _onBeginDrag;
Subject<InventoryEventData> _onDrag;
Subject<InventoryEventData> _onEndDrag;
Subject<InventoryEventData> _onClick;
Subject<InventoryEventData> _onPointerEnter;
Subject<InventoryEventData> _onPointerExit;
private Entity _displayedEntity;
private EquippedCargoBay _displayedCargo;
private Texture2D _temperatureTexture;
private RectTransform _firstRect;
public EquippedItem FakeEquipment;
public ItemInstance FakeItem;
public Shape FakeOccupancy;
public Shape IgnoreOccupancy;
public List<GameObject> EmptyCells = new List<GameObject>();
public Dictionary<int2, InventoryCell> CellInstances = new Dictionary<int2, InventoryCell>();
private List<IDisposable> _subscriptions = new List<IDisposable>();
private Dictionary<int2, int> _cellAnimationSequence = new Dictionary<int2, int>();
private int _hitSequence = 0;
private bool _hud;
private int2[] _offsets = {
int2(0, 1),
int2(1, 0),
int2(0, -1),
int2(-1, 0),
int2(1, 1),
int2(1, -1),
int2(-1, -1),
int2(-1, 1)
};
private void Start()
{
if(Dropdown)
{
Dropdown.onClick.AddListener(() =>
{
ContextMenu.Clear();
foreach (var ship in GameManager.AvailableShips())
{
if (ship.CargoBays.Any())
{
ContextMenu.AddDropdown(ship.Name,
ship.CargoBays
.Select<EquippedCargoBay, (string text, Action action, bool enabled)>((bay, index) =>
($"Bay {index}", () => Display(bay), true))
.Prepend(("Equipment", () => Display(ship), true)));
}
else ContextMenu.AddOption(ship.Name, () => Display(ship));
}
if(GameManager.DockingBay!=null)
ContextMenu.AddOption(GameManager.DockingBay.Name, () => Display(GameManager.DockingBay));
ContextMenu.Show();
});
}
}
private void Update()
{
if (_displayedEntity != null)
{
var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
for(var x = 0; x < _temperatureTexture.width; x++)
{
for (var y = 0; y < _temperatureTexture.height; y++)
{
if (hullData.Shape[int2(x-1, y-1)])
{
var temp = _displayedEntity.Temperature[x - 1, y - 1] / MaxTemperature;
var color = TemperatureColor.GetPixelBilinear(TemperatureColorCurve.Evaluate(temp), 0);
color.a = TemperatureAlphaCurve.Evaluate(temp);
_temperatureTexture.SetPixel(x,y,color);
}
else
_temperatureTexture.SetPixel(x,y,new Color(0,0,0,0));
}
}
_temperatureTexture.Apply();
TemperatureDisplay.rectTransform.anchoredPosition = _firstRect.anchoredPosition - Vector2.one * Grid.cellSize * 1.5f;
}
}
private void OnDisable()
{
Clear();
}
public void Clear()
{
_displayedCargo = null;
_displayedEntity = null;
foreach(var empty in EmptyCells)
Destroy(empty);
EmptyCells.Clear();
foreach(var node in CellInstances.Values)
node.GetComponent<Prototype>().ReturnToPool();
CellInstances.Clear();
foreach(var s in _subscriptions)
s.Dispose();
_subscriptions.Clear();
if(Title)
Title.text = "None";
}
public void Display(Entity entity, bool hud = false)
{
Clear();
_hud = hud;
_displayedEntity = entity;
_firstRect = null;
if(Title)
Title.text = entity.Name;
var hullData = GameManager.ItemManager.GetData(entity.Hull) as HullData;
if (FitToContent)
{
var gridRect = Grid.GetComponent<RectTransform>();
var rect = gridRect.rect;
Grid.cellSize = Vector2.one * (int) min(rect.width / (hullData.Shape.Width + 1), rect.height / (hullData.Shape.Height + 1));
}
_temperatureTexture = new Texture2D(
hullData.Shape.Width+2,
hullData.Shape.Height+2,
TextureFormat.RGBA32,
false, false);
TemperatureDisplay.gameObject.SetActive(true);
TemperatureDisplay.texture = _temperatureTexture;
var tempRect = TemperatureDisplay.rectTransform;
tempRect.sizeDelta = Grid.cellSize * new Vector2(hullData.Shape.Width + 2, hullData.Shape.Height + 2);
//tempRect.anchoredPosition =
//FakeOccupancy = new Shape(hullData.Shape.Width, hullData.Shape.Height);
//IgnoreOccupancy = new Shape(hullData.Shape.Width, hullData.Shape.Height);
Grid.constraintCount = hullData.Shape.Width;
foreach (var v in hullData.Shape.AllCoordinates)
{
if (!hullData.Shape[v])
{
var empty = new GameObject("Empty Node", typeof(RectTransform));
empty.transform.SetParent(Grid.transform);
if (!_firstRect)
_firstRect = empty.GetComponent<RectTransform>();
EmptyCells.Add(empty);
}
else
{
var cell = NodePrototype.Instantiate<InventoryCell>();
cell.Background.color = CellBackgroundColor;
if (!_firstRect)
_firstRect = cell.GetComponent<RectTransform>();
cell.PointerClickTrigger.OnPointerClickAsObservable()
.Subscribe(data => _onClick?.OnNext(new InventoryEntityEventData(data, v, entity)));
cell.BeginDragTrigger.OnBeginDragAsObservable()
.Subscribe(data => _onBeginDrag?.OnNext(new InventoryEntityEventData(data, v, entity)));
cell.DragTrigger.OnDragAsObservable()
.Subscribe(data => _onDrag?.OnNext(new InventoryEntityEventData(data, v, entity)));
cell.EndDragTrigger.OnEndDragAsObservable()
.Subscribe(data => _onEndDrag?.OnNext(new InventoryEntityEventData(data, v, entity)));
cell.PointerEnterTrigger.OnPointerEnterAsObservable()
.Subscribe(data => _onPointerEnter?.OnNext(new InventoryEntityEventData(data, v, entity)));
cell.PointerExitTrigger.OnPointerExitAsObservable()
.Subscribe(data => _onPointerExit?.OnNext(new InventoryEntityEventData(data, v, entity)));
CellInstances.Add(v, cell);
}
}
RefreshCells(CellInstances.Keys);
_subscriptions.Add(entity.ArmorDamage.Subscribe(hit =>
{
var hitCells = new[] { hit.pos };
StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++));
RefreshCells(hitCells);
}));
_subscriptions.Add(entity.ItemDamage.Subscribe(hit =>
{
var data = entity.ItemManager.GetData(hit.item.EquippableItem);
var hitCells = data.Shape.Coordinates.Select(v => v + hit.item.Position).ToArray();
StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++));
RefreshCells(hitCells);
}));
_subscriptions.Add(entity.HardpointDamage.Subscribe(hit =>
{
var hitCells = hit.hardpoint.Shape.Coordinates.Select(v => v + hit.hardpoint.Position).ToArray();
StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++));
RefreshCells(hitCells);
}));
}
private IEnumerator Pulse(int2[] cells, HitType hitType, int sequence)
{
foreach (var cell in cells)
{
if(_cellAnimationSequence.ContainsKey(cell))
_cellAnimationSequence[cell] = max(_cellAnimationSequence[cell], sequence);
else
_cellAnimationSequence[cell] = sequence;
}
var hitColor = hitType switch
{
HitType.Armor => Settings.ArmorHitColor,
HitType.Hardpoint => Settings.HardpointHitColor,
HitType.Gear => Settings.GearHitColor,
HitType.Thermal => Settings.ThermalHitColor,
_ => Color.white
};
float startTime = Time.time;
while (Time.time - startTime < CellHitPulseTime)
{
var lerp = (Time.time - startTime) / CellHitPulseTime;
foreach(var cell in cells)
if(_cellAnimationSequence[cell] == sequence)
CellInstances[cell].Background.color = Color.Lerp(hitColor, CellBackgroundColor, lerp);
yield return null;
}
foreach (var cell in cells)
CellInstances[cell].Background.color = CellBackgroundColor;
}
public void Display(EquippedCargoBay cargo)
{
Clear();
_displayedCargo = cargo;
TemperatureDisplay.gameObject.SetActive(false);
if(Title)
Title.text = cargo.Name;
// FakeOccupancy = new Shape(cargo.Data.InteriorShape.Width, cargo.Data.InteriorShape.Height);
// IgnoreOccupancy = new Shape(cargo.Data.InteriorShape.Width, cargo.Data.InteriorShape.Height);
Grid.constraintCount = cargo.Data.InteriorShape.Width;
foreach (var v in cargo.Data.InteriorShape.AllCoordinates)
{
if (!cargo.Data.InteriorShape[v])
{
var empty = new GameObject("Empty Node", typeof(RectTransform));
empty.transform.SetParent(Grid.transform);
EmptyCells.Add(empty);
}
else
{
var cell = NodePrototype.Instantiate<InventoryCell>();
cell.PointerClickTrigger.OnPointerClickAsObservable()
.Subscribe(data => _onClick?.OnNext(new InventoryCargoEventData(data, v, cargo)));
cell.BeginDragTrigger.OnBeginDragAsObservable()
.Subscribe(data => _onBeginDrag?.OnNext(new InventoryCargoEventData(data, v, cargo)));
cell.DragTrigger.OnDragAsObservable()
.Subscribe(data => _onDrag?.OnNext(new InventoryCargoEventData(data, v, cargo)));
cell.EndDragTrigger.OnEndDragAsObservable()
.Subscribe(data => _onEndDrag?.OnNext(new InventoryCargoEventData(data, v, cargo)));
cell.PointerEnterTrigger.OnPointerEnterAsObservable()
.Subscribe(data => _onPointerEnter?.OnNext(new InventoryCargoEventData(data, v, cargo)));
cell.PointerExitTrigger.OnPointerExitAsObservable()
.Subscribe(data => _onPointerExit?.OnNext(new InventoryCargoEventData(data, v, cargo)));
CellInstances.Add(v, cell);
}
}
RefreshCells();
}
public void RefreshCells()
{
RefreshCells(CellInstances.Keys);
}
public void RefreshCells(IEnumerable<int2> cells)
{
if (_displayedEntity != null)
{
foreach (var v in cells)
{
if(!CellInstances.ContainsKey(v)) continue;
var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
var spriteIndex = 0;
var interior = hullData.InteriorCells[v];
var item = FakeOccupancy?[v]??false ? FakeEquipment : IgnoreOccupancy?[v]??false ? null : _displayedEntity.GearOccupancy[v.x, v.y];
var hardpoint = _displayedEntity.Hardpoints[v.x, v.y];
bool HardpointMatch(int2 offset)
{
var v2 = v + offset * (Flip ? -1 : 1);
return !(
hullData.Shape[v2] &&
_displayedEntity.Hardpoints[v2.x, v2.y] == hardpoint &&
(FakeOccupancy?[v2]??false ? FakeEquipment : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]) == item
);
}
bool NoHardpointMatch(int2 offset)
{
var v2 = v + offset * (Flip ? -1 : 1);
return !(
hullData.Shape[v2] && (
!interior && !hullData.InteriorCells[v2] && _displayedEntity.Hardpoints[v2.x, v2.y] == null ||
interior && item != null &&
(FakeOccupancy?[v2]??false ? FakeEquipment : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]) == item
)
);
}
if (hardpoint != null)
{
for(int i = 0; i < 8; i++)
if (HardpointMatch(_offsets[i]))
spriteIndex += 1 << i;
}
else
{
for(int i = 0; i < 8; i++)
if (NoHardpointMatch(_offsets[i]))
spriteIndex += 1 << i;
}
var bgSpriteIndex = spriteIndex;
if (item != null)
spriteIndex += 1 << 8;
CellInstances[v].Background.sprite = NodeBackgroundTextures[bgSpriteIndex];
CellInstances[v].Icon.sprite = NodeTextures[spriteIndex];
CellInstances[v].Icon.color = GetColor(v);
}
}
else if(_displayedCargo != null)
{
foreach (var v in cells)
{
if(!CellInstances.ContainsKey(v)) continue;
var spriteIndex = 0;
var item = FakeOccupancy?[v]??false ? FakeItem : IgnoreOccupancy?[v]??false ? null : _displayedCargo.Occupancy[v.x, v.y];
bool ItemMatch(int2 offset)
{
var v2 = v + offset;
return !_displayedCargo.Data.InteriorShape[v2] || item == null ||
(FakeOccupancy?[v2]??false ? FakeItem : IgnoreOccupancy?[v2]??false ? null : _displayedCargo.Occupancy[v2.x, v2.y]) != item;
}
for(int i = 0; i < 8; i++)
if (ItemMatch(_offsets[i]))
spriteIndex += 1 << i;
var bgSpriteIndex = spriteIndex;
if (item != null)
spriteIndex += 1 << 8;
CellInstances[v].Background.sprite = NodeBackgroundTextures[bgSpriteIndex];
CellInstances[v].Icon.sprite = NodeTextures[spriteIndex];
CellInstances[v].Icon.color = GetColor(v);
}
}
}
public Color GetColor(int2 position, bool highlight = false)
{
if (_displayedEntity != null)
{
var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
var interior = hullData.InteriorCells[position];
var hardpoint = _displayedEntity.Hardpoints[position.x, position.y];
var item = FakeOccupancy?[position] ?? false ? FakeEquipment : IgnoreOccupancy?[position] ?? false ? null : _displayedEntity.GearOccupancy[position.x, position.y];
if (_hud)
{
if (!interior && _displayedEntity.Armor[position.x, position.y] > .01f)
return Settings.ArmorGradient.Evaluate(_displayedEntity.Armor[position.x, position.y] / hullData.Armor);
else if (hardpoint != null && _displayedEntity.HardpointArmor[hardpoint] > .01f)
return Settings.ArmorGradient.Evaluate(_displayedEntity.HardpointArmor[hardpoint] / hardpoint.Armor);
if (item != null) return Settings.DurabilityGradient.Evaluate(item.EquippableItem.Durability / _displayedEntity.ItemManager.GetData(item.EquippableItem).Durability);
return Color.white * .25f;
}
if (hardpoint == null)
{
if(!interior)
return Color.white;
if (item == null)
{
return Color.white * .25f;
}
if(highlight)
return Color.white;
return Color.white * .5f;
}
var tint = hardpoint.TintColor;
if (!highlight || item == null)
tint *= .7071f;
return tint.ToColor();
}
else
{
var item = FakeOccupancy?[position] ?? false ? FakeItem : IgnoreOccupancy?[position] ?? false ? null : _displayedCargo.Occupancy[position.x, position.y];
if (item == null)
return Color.white * .25f;
var c = float3(1);
if (GameManager.ItemManager.GetData(item) is EquippableItemData equippable)
c = HardpointData.GetColor(equippable.HardpointType);
if(!highlight)
c *= .7071f;
return c.ToColor();
}
}
public bool DropItem(ItemInstance item, int2 position)
{
if (_displayedEntity != null && item is EquippableItem equippableItem)
{
return _displayedEntity.TryEquip(equippableItem, position);
}
if(_displayedCargo != null)
{
return _displayedCargo.TryStore(item, position);
}
return false;
}
public UniRx.IObservable<InventoryEventData> OnClickAsObservable() => _onClick ?? (_onClick = new Subject<InventoryEventData>());
public UniRx.IObservable<InventoryEventData> OnBeginDragAsObservable() => _onBeginDrag ?? (_onBeginDrag = new Subject<InventoryEventData>());
public UniRx.IObservable<InventoryEventData> OnDragAsObservable() => _onDrag ?? (_onDrag = new Subject<InventoryEventData>());
public UniRx.IObservable<InventoryEventData> OnEndDragAsObservable() => _onEndDrag ?? (_onEndDrag = new Subject<InventoryEventData>());
public UniRx.IObservable<InventoryEventData> OnPointerEnterAsObservable() => _onPointerEnter ?? (_onPointerEnter = new Subject<InventoryEventData>());
public UniRx.IObservable<InventoryEventData> OnPointerExitAsObservable() => _onPointerExit ?? (_onPointerExit = new Subject<InventoryEventData>());
}
public abstract class InventoryEventData
{
protected InventoryEventData(PointerEventData pointerEventData, int2 position)
{
PointerEventData = pointerEventData;
Position = position;
}
public PointerEventData PointerEventData { get; }
public int2 Position { get; }
}
public class InventoryEntityEventData : InventoryEventData
{
public InventoryEntityEventData(PointerEventData pointerEventData, int2 position, Entity entity) :
base(pointerEventData, position)
{
Entity = entity;
}
public Entity Entity { get; }
}
public class InventoryCargoEventData : InventoryEventData
{
public InventoryCargoEventData(PointerEventData pointerEventData, int2 position, EquippedCargoBay cargoBay) :
base(pointerEventData, position)
{
CargoBay = cargoBay;
}
public EquippedCargoBay CargoBay { get; }
}