/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System; using System.Collections; using System.Collections.Generic; using System.Linq; using TMPro; using UniRx; using UniRx.Triggers; using UnityEngine; using UnityEngine.UI; using Unity.Mathematics; using UnityEngine.EventSystems; using UnityEngine.Experimental.Rendering; using static Unity.Mathematics.math; using int2 = Unity.Mathematics.int2; public class InventoryPanel : MonoBehaviour { public bool Flip; public GameSettings Settings; public ActionGameManager GameManager; public ContextMenu ContextMenu; public TextMeshProUGUI Title; public Button Dropdown; public GridLayoutGroup Grid; public Sprite[] NodeBackgroundTextures; public Sprite[] NodeTextures; public Prototype NodePrototype; public RawImage TemperatureDisplay; public Texture2D TemperatureColor; public ExponentialLerp TemperatureColorCurve; public ExponentialLerp TemperatureAlphaCurve; public float MaxTemperature; public bool FitToContent; public float CellHitPulseTime; public Color CellBackgroundColor = new Color(0, 0, 0, .75f); Subject _onBeginDrag; Subject _onDrag; Subject _onEndDrag; Subject _onClick; Subject _onPointerEnter; Subject _onPointerExit; private Entity _displayedEntity; private EquippedCargoBay _displayedCargo; private Texture2D _temperatureTexture; private RectTransform _firstRect; public EquippedItem FakeEquipment; public ItemInstance FakeItem; public Shape FakeOccupancy; public Shape IgnoreOccupancy; public List EmptyCells = new List(); public Dictionary CellInstances = new Dictionary(); private List _subscriptions = new List(); private Dictionary _cellAnimationSequence = new Dictionary(); private int _hitSequence = 0; private bool _hud; private int2[] _offsets = { int2(0, 1), int2(1, 0), int2(0, -1), int2(-1, 0), int2(1, 1), int2(1, -1), int2(-1, -1), int2(-1, 1) }; private void Start() { if(Dropdown) { Dropdown.onClick.AddListener(() => { ContextMenu.Clear(); foreach (var ship in GameManager.AvailableShips()) { if (ship.CargoBays.Any()) { ContextMenu.AddDropdown(ship.Name, ship.CargoBays .Select((bay, index) => ($"Bay {index}", () => Display(bay), true)) .Prepend(("Equipment", () => Display(ship), true))); } else ContextMenu.AddOption(ship.Name, () => Display(ship)); } if(GameManager.DockingBay!=null) ContextMenu.AddOption(GameManager.DockingBay.Name, () => Display(GameManager.DockingBay)); ContextMenu.Show(); }); } } private void Update() { if (_displayedEntity != null) { var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData; for(var x = 0; x < _temperatureTexture.width; x++) { for (var y = 0; y < _temperatureTexture.height; y++) { if (hullData.Shape[int2(x-1, y-1)]) { var temp = _displayedEntity.Temperature[x - 1, y - 1] / MaxTemperature; var color = TemperatureColor.GetPixelBilinear(TemperatureColorCurve.Evaluate(temp), 0); color.a = TemperatureAlphaCurve.Evaluate(temp); _temperatureTexture.SetPixel(x,y,color); } else _temperatureTexture.SetPixel(x,y,new Color(0,0,0,0)); } } _temperatureTexture.Apply(); TemperatureDisplay.rectTransform.anchoredPosition = _firstRect.anchoredPosition - Vector2.one * Grid.cellSize * 1.5f; } } private void OnDisable() { Clear(); } public void Clear() { _displayedCargo = null; _displayedEntity = null; foreach(var empty in EmptyCells) Destroy(empty); EmptyCells.Clear(); foreach(var node in CellInstances.Values) node.GetComponent().ReturnToPool(); CellInstances.Clear(); foreach(var s in _subscriptions) s.Dispose(); _subscriptions.Clear(); if(Title) Title.text = "None"; } public void Display(Entity entity, bool hud = false) { Clear(); _hud = hud; _displayedEntity = entity; _firstRect = null; if(Title) Title.text = entity.Name; var hullData = GameManager.ItemManager.GetData(entity.Hull) as HullData; if (FitToContent) { var gridRect = Grid.GetComponent(); var rect = gridRect.rect; Grid.cellSize = Vector2.one * (int) min(rect.width / (hullData.Shape.Width + 1), rect.height / (hullData.Shape.Height + 1)); } _temperatureTexture = new Texture2D( hullData.Shape.Width+2, hullData.Shape.Height+2, TextureFormat.RGBA32, false, false); TemperatureDisplay.gameObject.SetActive(true); TemperatureDisplay.texture = _temperatureTexture; var tempRect = TemperatureDisplay.rectTransform; tempRect.sizeDelta = Grid.cellSize * new Vector2(hullData.Shape.Width + 2, hullData.Shape.Height + 2); //tempRect.anchoredPosition = //FakeOccupancy = new Shape(hullData.Shape.Width, hullData.Shape.Height); //IgnoreOccupancy = new Shape(hullData.Shape.Width, hullData.Shape.Height); Grid.constraintCount = hullData.Shape.Width; foreach (var v in hullData.Shape.AllCoordinates) { if (!hullData.Shape[v]) { var empty = new GameObject("Empty Node", typeof(RectTransform)); empty.transform.SetParent(Grid.transform); if (!_firstRect) _firstRect = empty.GetComponent(); EmptyCells.Add(empty); } else { var cell = NodePrototype.Instantiate(); cell.Background.color = CellBackgroundColor; if (!_firstRect) _firstRect = cell.GetComponent(); cell.PointerClickTrigger.OnPointerClickAsObservable() .Subscribe(data => _onClick?.OnNext(new InventoryEntityEventData(data, v, entity))); cell.BeginDragTrigger.OnBeginDragAsObservable() .Subscribe(data => _onBeginDrag?.OnNext(new InventoryEntityEventData(data, v, entity))); cell.DragTrigger.OnDragAsObservable() .Subscribe(data => _onDrag?.OnNext(new InventoryEntityEventData(data, v, entity))); cell.EndDragTrigger.OnEndDragAsObservable() .Subscribe(data => _onEndDrag?.OnNext(new InventoryEntityEventData(data, v, entity))); cell.PointerEnterTrigger.OnPointerEnterAsObservable() .Subscribe(data => _onPointerEnter?.OnNext(new InventoryEntityEventData(data, v, entity))); cell.PointerExitTrigger.OnPointerExitAsObservable() .Subscribe(data => _onPointerExit?.OnNext(new InventoryEntityEventData(data, v, entity))); CellInstances.Add(v, cell); } } RefreshCells(CellInstances.Keys); _subscriptions.Add(entity.ArmorDamage.Subscribe(hit => { var hitCells = new[] { hit.pos }; StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++)); RefreshCells(hitCells); })); _subscriptions.Add(entity.ItemDamage.Subscribe(hit => { var data = entity.ItemManager.GetData(hit.item.EquippableItem); var hitCells = data.Shape.Coordinates.Select(v => v + hit.item.Position).ToArray(); StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++)); RefreshCells(hitCells); })); _subscriptions.Add(entity.HardpointDamage.Subscribe(hit => { var hitCells = hit.hardpoint.Shape.Coordinates.Select(v => v + hit.hardpoint.Position).ToArray(); StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++)); RefreshCells(hitCells); })); } private IEnumerator Pulse(int2[] cells, HitType hitType, int sequence) { foreach (var cell in cells) { if(_cellAnimationSequence.ContainsKey(cell)) _cellAnimationSequence[cell] = max(_cellAnimationSequence[cell], sequence); else _cellAnimationSequence[cell] = sequence; } var hitColor = hitType switch { HitType.Armor => Settings.ArmorHitColor, HitType.Hardpoint => Settings.HardpointHitColor, HitType.Gear => Settings.GearHitColor, HitType.Thermal => Settings.ThermalHitColor, _ => Color.white }; float startTime = Time.time; while (Time.time - startTime < CellHitPulseTime) { var lerp = (Time.time - startTime) / CellHitPulseTime; foreach(var cell in cells) if(_cellAnimationSequence[cell] == sequence) CellInstances[cell].Background.color = Color.Lerp(hitColor, CellBackgroundColor, lerp); yield return null; } foreach (var cell in cells) CellInstances[cell].Background.color = CellBackgroundColor; } public void Display(EquippedCargoBay cargo) { Clear(); _displayedCargo = cargo; TemperatureDisplay.gameObject.SetActive(false); if(Title) Title.text = cargo.Name; // FakeOccupancy = new Shape(cargo.Data.InteriorShape.Width, cargo.Data.InteriorShape.Height); // IgnoreOccupancy = new Shape(cargo.Data.InteriorShape.Width, cargo.Data.InteriorShape.Height); Grid.constraintCount = cargo.Data.InteriorShape.Width; foreach (var v in cargo.Data.InteriorShape.AllCoordinates) { if (!cargo.Data.InteriorShape[v]) { var empty = new GameObject("Empty Node", typeof(RectTransform)); empty.transform.SetParent(Grid.transform); EmptyCells.Add(empty); } else { var cell = NodePrototype.Instantiate(); cell.PointerClickTrigger.OnPointerClickAsObservable() .Subscribe(data => _onClick?.OnNext(new InventoryCargoEventData(data, v, cargo))); cell.BeginDragTrigger.OnBeginDragAsObservable() .Subscribe(data => _onBeginDrag?.OnNext(new InventoryCargoEventData(data, v, cargo))); cell.DragTrigger.OnDragAsObservable() .Subscribe(data => _onDrag?.OnNext(new InventoryCargoEventData(data, v, cargo))); cell.EndDragTrigger.OnEndDragAsObservable() .Subscribe(data => _onEndDrag?.OnNext(new InventoryCargoEventData(data, v, cargo))); cell.PointerEnterTrigger.OnPointerEnterAsObservable() .Subscribe(data => _onPointerEnter?.OnNext(new InventoryCargoEventData(data, v, cargo))); cell.PointerExitTrigger.OnPointerExitAsObservable() .Subscribe(data => _onPointerExit?.OnNext(new InventoryCargoEventData(data, v, cargo))); CellInstances.Add(v, cell); } } RefreshCells(); } public void RefreshCells() { RefreshCells(CellInstances.Keys); } public void RefreshCells(IEnumerable cells) { if (_displayedEntity != null) { foreach (var v in cells) { if(!CellInstances.ContainsKey(v)) continue; var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData; var spriteIndex = 0; var interior = hullData.InteriorCells[v]; var item = FakeOccupancy?[v]??false ? FakeEquipment : IgnoreOccupancy?[v]??false ? null : _displayedEntity.GearOccupancy[v.x, v.y]; var hardpoint = _displayedEntity.Hardpoints[v.x, v.y]; bool HardpointMatch(int2 offset) { var v2 = v + offset * (Flip ? -1 : 1); return !( hullData.Shape[v2] && _displayedEntity.Hardpoints[v2.x, v2.y] == hardpoint && (FakeOccupancy?[v2]??false ? FakeEquipment : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]) == item ); } bool NoHardpointMatch(int2 offset) { var v2 = v + offset * (Flip ? -1 : 1); return !( hullData.Shape[v2] && ( !interior && !hullData.InteriorCells[v2] && _displayedEntity.Hardpoints[v2.x, v2.y] == null || interior && item != null && (FakeOccupancy?[v2]??false ? FakeEquipment : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]) == item ) ); } if (hardpoint != null) { for(int i = 0; i < 8; i++) if (HardpointMatch(_offsets[i])) spriteIndex += 1 << i; } else { for(int i = 0; i < 8; i++) if (NoHardpointMatch(_offsets[i])) spriteIndex += 1 << i; } var bgSpriteIndex = spriteIndex; if (item != null) spriteIndex += 1 << 8; CellInstances[v].Background.sprite = NodeBackgroundTextures[bgSpriteIndex]; CellInstances[v].Icon.sprite = NodeTextures[spriteIndex]; CellInstances[v].Icon.color = GetColor(v); } } else if(_displayedCargo != null) { foreach (var v in cells) { if(!CellInstances.ContainsKey(v)) continue; var spriteIndex = 0; var item = FakeOccupancy?[v]??false ? FakeItem : IgnoreOccupancy?[v]??false ? null : _displayedCargo.Occupancy[v.x, v.y]; bool ItemMatch(int2 offset) { var v2 = v + offset; return !_displayedCargo.Data.InteriorShape[v2] || item == null || (FakeOccupancy?[v2]??false ? FakeItem : IgnoreOccupancy?[v2]??false ? null : _displayedCargo.Occupancy[v2.x, v2.y]) != item; } for(int i = 0; i < 8; i++) if (ItemMatch(_offsets[i])) spriteIndex += 1 << i; var bgSpriteIndex = spriteIndex; if (item != null) spriteIndex += 1 << 8; CellInstances[v].Background.sprite = NodeBackgroundTextures[bgSpriteIndex]; CellInstances[v].Icon.sprite = NodeTextures[spriteIndex]; CellInstances[v].Icon.color = GetColor(v); } } } public Color GetColor(int2 position, bool highlight = false) { if (_displayedEntity != null) { var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData; var interior = hullData.InteriorCells[position]; var hardpoint = _displayedEntity.Hardpoints[position.x, position.y]; var item = FakeOccupancy?[position] ?? false ? FakeEquipment : IgnoreOccupancy?[position] ?? false ? null : _displayedEntity.GearOccupancy[position.x, position.y]; if (_hud) { if (!interior && _displayedEntity.Armor[position.x, position.y] > .01f) return Settings.ArmorGradient.Evaluate(_displayedEntity.Armor[position.x, position.y] / hullData.Armor); else if (hardpoint != null && _displayedEntity.HardpointArmor[hardpoint] > .01f) return Settings.ArmorGradient.Evaluate(_displayedEntity.HardpointArmor[hardpoint] / hardpoint.Armor); if (item != null) return Settings.DurabilityGradient.Evaluate(item.EquippableItem.Durability / _displayedEntity.ItemManager.GetData(item.EquippableItem).Durability); return Color.white * .25f; } if (hardpoint == null) { if(!interior) return Color.white; if (item == null) { return Color.white * .25f; } if(highlight) return Color.white; return Color.white * .5f; } var tint = hardpoint.TintColor; if (!highlight || item == null) tint *= .7071f; return tint.ToColor(); } else { var item = FakeOccupancy?[position] ?? false ? FakeItem : IgnoreOccupancy?[position] ?? false ? null : _displayedCargo.Occupancy[position.x, position.y]; if (item == null) return Color.white * .25f; var c = float3(1); if (GameManager.ItemManager.GetData(item) is EquippableItemData equippable) c = HardpointData.GetColor(equippable.HardpointType); if(!highlight) c *= .7071f; return c.ToColor(); } } public bool DropItem(ItemInstance item, int2 position) { if (_displayedEntity != null && item is EquippableItem equippableItem) { return _displayedEntity.TryEquip(equippableItem, position); } if(_displayedCargo != null) { return _displayedCargo.TryStore(item, position); } return false; } public UniRx.IObservable OnClickAsObservable() => _onClick ?? (_onClick = new Subject()); public UniRx.IObservable OnBeginDragAsObservable() => _onBeginDrag ?? (_onBeginDrag = new Subject()); public UniRx.IObservable OnDragAsObservable() => _onDrag ?? (_onDrag = new Subject()); public UniRx.IObservable OnEndDragAsObservable() => _onEndDrag ?? (_onEndDrag = new Subject()); public UniRx.IObservable OnPointerEnterAsObservable() => _onPointerEnter ?? (_onPointerEnter = new Subject()); public UniRx.IObservable OnPointerExitAsObservable() => _onPointerExit ?? (_onPointerExit = new Subject()); } public abstract class InventoryEventData { protected InventoryEventData(PointerEventData pointerEventData, int2 position) { PointerEventData = pointerEventData; Position = position; } public PointerEventData PointerEventData { get; } public int2 Position { get; } } public class InventoryEntityEventData : InventoryEventData { public InventoryEntityEventData(PointerEventData pointerEventData, int2 position, Entity entity) : base(pointerEventData, position) { Entity = entity; } public Entity Entity { get; } } public class InventoryCargoEventData : InventoryEventData { public InventoryCargoEventData(PointerEventData pointerEventData, int2 position, EquippedCargoBay cargoBay) : base(pointerEventData, position) { CargoBay = cargoBay; } public EquippedCargoBay CargoBay { get; } }