Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 67cbf34b25 Switch engine asset references from Resources paths to Addressables GUIDs
Cut 2 of docs/addressables-cut.md. The asset move (git mv
Resources/{Prefabs,Schematics,Sprites/Icons} -> Content/...) and the
UnityHelpers.cs deletion already landed in 1fdf8151, picked up by a
concurrent session sharing this working tree; this commit is the rest
of Cut 2 landing on top of that shared state, atomically:

- Bump CultLib to cultlib-unity-v1.0.60 / caching-unity-v1.4.0 (both
  45c2f40) in Packages/manifest.json, packages-lock.json and
  Directory.Build.props, together with the 8 ServerShared
  [CultInspectorAssetPath] usages becoming [CultInspectorAssetGuid] -
  the .NET and Unity sides move together or nothing compiles.
- Assets/Scripts/EngineAssets.cs replaces UnityHelpers: loads an
  Addressables key (bare GUID or guid[subAsset]) synchronously,
  loading the GameObject and taking the component for the four sites
  that load a component. ActionBarSlot, EntityInstance, ShipInstance
  and ZoneRenderer call it instead of Resources.Load/UnityHelpers; the
  inline "Assets/Resources/" prefix strips are gone with them.
  CultCacheDrawers' schematic preview goes through
  AssetDatabase.GUIDToAssetPath first.
- Assets/Scripts/Editor/EngineAssetCheck.cs validates every stored
  [CultInspectorAssetGuid] value: 32 lowercase hex, resolves to a file,
  is addressable, and satisfies its member's consumer-type contract
  (Texture2D for icons/logos/schematics, a GameObject with the right
  component for prefabs) - table-driven, so an attributed member with
  no row fails loudly instead of being skipped.
- GameData/Aetheria.cc: the scratch migration (Aetheria.Shared + the
  pinned CultLib revision, a throwaway console app, never landed)
  walked all 138 attributed field slots across 180 documents,
  rewriting the 30 non-empty Resources paths to their .meta GUIDs -
  108 stayed empty, 0 unresolved, matching the map's census exactly.

Verification: dotnet test tests/Aetheria.Shared.Tests 61/61 green
against CultLib 45c2f40; Unity 6000.3.24f1 batchmode compiles clean;
EngineAssetCheck.Run passes all 30 stored references; the map's
negative greps are clean; tests/mutation_tests.py's 5 mutations (wrong
type, non-addressable, random guid, an old path, and an untabled
attributed member) are all caught and named, the control case and the
post-revert recompile stay clean, and the catalog/source are restored
byte-identical afterward.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 05:04:50 +02:00
..
CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
Gameplay Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
ServerShared Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Cut 0: MainMenu takes a run-owned copy of the background settings 2026-09-17 18:22:41 +02:00
Zone Display Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
AetheriaInput.cs Let the player target and mark neutrals, and fix the HUD lock direction 2026-09-17 14:01:15 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00