Boot opens the derived catalog when GameData/Mods holds packages (ShipModCatalog.ResolveCatalog), preloads each hull's GLB into an assembled inactive prototype (ShipModShips), and LoadEntity clones it when the hull names a Visual. ShipModPlan decides which anchor fills which ShipInstance slot; a ShipModTemplate prefab carries the shared effects. Continue refuses a run that names a design the catalog no longer holds (RunSave.RequireDesigns). Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
7 lines
154 B
Text
7 lines
154 B
Text
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