soul
f102b082fd
Gravity: laned belts, a belt on a copy of a light body's rail filling its slot less a visual lane
...
Place records every child's slot; GenerateEntities marks belt candidates. After the swarm pass, a lane pass on its own
stream gives a candidate that kept its body, has a band at least the lane's half-width on both sides, carries no swarm and
whose parent has no other belt shape, an annulus on a copy of its rail: rocks over [slot inner, D - E] and [D + E, slot
outer], E = LaneBodyRadii body radii. ZoneGenerationSettings gains LaneProbability (0 in code, 0.5 authored) and
LaneBodyRadii (5). LanedBeltTests pins it; EveryBeltIsKindedAtGeneration moves there and asserts lanes; BeltShapes.Lanes
lands with it; both TrojanSwarmTests fixtures draw no lane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 22:42:49 +02:00
..
Gradients
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
Locations
Microfauna Redux
2021-05-25 22:01:59 +01:00
Sprites
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Sun Albedo
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
Sun Flow
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Aetheria.inputactions
Helm split, player input: A/D turn, Q/E strafe, Shift holds and Caps Lock latches face-the-aim
2026-10-07 12:33:22 +02:00
Aetheria.inputactions.meta
Fullscreen Map View
2020-12-02 21:12:25 +00:00
ansi104-TKL.json
Keyboard Layout Display
2021-05-03 23:15:29 +01:00
ansi104-TKL.json.meta
Keyboard Layout Display
2021-05-03 23:15:29 +01:00
ansi104.json
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ansi104.json.meta
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Fog Patch Displacement.renderTexture
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Fog Patch Displacement.renderTexture.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
Fog Patch.renderTexture
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Fog Patch.renderTexture.meta
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Fog Surface Displacement.renderTexture
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Fog Tint.renderTexture
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Gradients.meta
Initial ARPG Port
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Influence.renderTexture
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Influence.renderTexture.meta
Sector Map: Areas of Influence
2021-03-12 08:11:55 +00:00
InputSystem.inputsettings.asset
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Minimap + Input System
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LDR_LLL1_0.png
Initial ARPG Port
2020-11-27 22:47:33 +00:00
LDR_LLL1_0.png.meta
Golden Ratio Blue Noise Sampling
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Locations.meta
Action Bar Persistence
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Minimap.renderTexture
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MinimapGravity.renderTexture
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MinimapInfluence.renderTexture
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Demo Hotfixes
2021-05-02 20:59:45 +01:00
Settings.asset
Gravity: laned belts, a belt on a copy of a light body's rail filling its slot less a visual lane
2026-10-21 22:42:49 +02:00
Settings.asset.meta
Asteroids & Refactoring
2020-12-01 00:16:11 +00:00
Slime Gravity.renderTexture
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Slime Gravity.renderTexture.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
Sprites.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Sun Albedo.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Sun Flow.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00