Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens efe4f7c954 Cut 12.2 Stryker fix batch: one range, five real gaps
The first Stryker pass (375 mutants, 69 survivors on this cut's own changed
lines) found one real split-authority bug and several untested edges:

- HitProbability recomputed target.Position - source.Position a second time
  for PSpread's range, a second place the same subtraction could flip sign.
  PFire now returns its own gate-computed range by out parameter; HitProbability
  reads that one value instead of a second copy.
- TravelDirection's point-blank fallback and Fire's null-target guard around it
  were only ever exercised at shooter/target pairs where the real direction
  happened to equal the (0,1) fallback by coincidence.
- diagnostic.PFire (presentation) was only ever checked at PSensor == 1, where
  Accuracy * PSensor and Accuracy / PSensor agree.
- CommitProbability's four-factor product was only ever checked with
  pDeviation == 1 (no fixture moved a target between fire and commit), where
  * and / by 1 agree.
- ResolveAimPoint's zero-cells fallback (an aimed item that no longer occupies
  any cell) was never reached; every fixture's marker survives to be hit.

New tests: TravelDirectionMatchesThePredictedInterceptAndFallsBackAtPointBlank,
DiagnosticPFireIsAccuracyTimesPSensor, CommitProbabilityIsTheExactProductOfItsFourFactors,
AimPointFallsBackWhenTheAimedItemNoLongerOccupiesAnyCell.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 21:25:15 +02:00
..
CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
Gameplay Cut 12.2: where a hit lands is priced and drawn from one silhouette 2026-09-24 20:40:50 +02:00
ServerShared Cut 12.2 Stryker fix batch: one range, five real gaps 2026-09-24 21:25:15 +02:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Wire subsystem selection and reveal into player input and the HUD 2026-09-19 13:02:54 +02:00
Zone Display Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
AetheriaInput.cs Let the player target and mark neutrals, and fix the HUD lock direction 2026-09-17 14:01:15 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00