54 lines
No EOL
1.1 KiB
C#
54 lines
No EOL
1.1 KiB
C#
using System;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(-20)]
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public class TriggerData : BehaviorData
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{
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public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
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{
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return new Trigger(context, this, entity, item);
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}
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}
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public class Trigger : IBehavior
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{
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private TriggerData _data;
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private Entity Entity { get; }
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private Gear Item { get; }
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private GameContext Context { get; }
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public BehaviorData Data => _data;
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public bool _pulled;
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public void Pull()
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{
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_pulled = true;
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}
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public Trigger(GameContext context, TriggerData data, Entity entity, Gear item)
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{
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_data = data;
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Entity = entity;
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Item = item;
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Context = context;
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}
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public void Initialize()
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{
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}
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public bool Update(float delta)
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{
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if (_pulled)
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{
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_pulled = false;
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return true;
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}
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return false;
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}
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} |