using System; using System.Linq; using MessagePack; using Newtonsoft.Json; [InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(-20)] public class TriggerData : BehaviorData { public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item) { return new Trigger(context, this, entity, item); } } public class Trigger : IBehavior { private TriggerData _data; private Entity Entity { get; } private Gear Item { get; } private GameContext Context { get; } public BehaviorData Data => _data; public bool _pulled; public void Pull() { _pulled = true; } public Trigger(GameContext context, TriggerData data, Entity entity, Gear item) { _data = data; Entity = entity; Item = item; Context = context; } public void Initialize() { } public bool Update(float delta) { if (_pulled) { _pulled = false; return true; } return false; } }