Aetheria/Assets/Scripts/UI/InputScreen/InputDisplayKey.cs
Reinier Vens 1ee8a28606 Dynamic Input System Rebinding
Implemented live rebinding of Input System actions
Split composite actions into their component Buttons for rebinding
2021-05-07 23:31:39 +01:00

12 lines
284 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class InputDisplayKey : InputDisplayButton
{
public TextMeshProUGUI MainLabel;
public TextMeshProUGUI AltLabel;
public LayoutElement LayoutElement;
}