Aetheria/Assets/Scripts/UI/HUD
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 2281793154 Convert engine types through CultMath.UnityBridge
CultMath has no implicit conversions to or from Vector*, Quaternion or
Color, so Assembly-CSharp converts explicitly with ToCultMath/ToUnity at
each engine boundary: FieldDriver, GuidedProjectile(Manager),
EntityInstance, ActionGameManager, HullCollider, GridObject, ShipInstance,
ShieldManager, ItemPickup, FieldTester, PlaceUIElementWorldspace,
MapMenuInput, MapRenderer, SectorRenderer and ZoneRenderer. CultMath math
calls that were handed Unity vectors now take converted values;
Vector3.Scale in FieldDriver becomes a float3 product, and ItemPickup's
Vector3.Dot on float3s becomes dot. packages-lock.json records the
cultmath git package at f0605367 and demotes com.unity.mathematics to a
transitive dependency.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:47:33 +02:00
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CompassIcon.cs Station Compass Icons 2021-05-12 13:49:04 +01:00
CompassIcon.cs.meta Station Compass Icons 2021-05-12 13:49:04 +01:00
MinimapCameraTrack.cs In Game Input Screen 2021-05-08 07:35:16 +01:00
MinimapCameraTrack.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
PlaceUIElementWorldspace.cs Convert engine types through CultMath.UnityBridge 2026-09-14 17:47:33 +02:00
PlaceUIElementWorldspace.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
SchematicDisplay.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
SchematicDisplay.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
SchematicListElement.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
SchematicListElement.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
VisibleTargetIndicator.cs Hostility System 2021-05-11 04:45:42 +01:00
VisibleTargetIndicator.cs.meta Hostility System 2021-05-11 04:45:42 +01:00