Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
26 lines
No EOL
499 B
C#
26 lines
No EOL
499 B
C#
#if UNITY_METRO
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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namespace UniRx
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{
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public static class Thread
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{
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public static void Sleep(TimeSpan wait)
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{
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new System.Threading.ManualResetEvent(false).WaitOne(wait);
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}
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public static void Sleep(int ms)
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{
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new System.Threading.ManualResetEvent(false).WaitOne(ms);
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}
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}
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}
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#endif |