Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
30 lines
No EOL
540 B
C#
30 lines
No EOL
540 B
C#
// defined from .NET Framework 4.5 and NETFX_CORE
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#if !(NETFX_CORE || ENABLE_MONO_BLEEDING_EDGE_EDITOR || ENABLE_MONO_BLEEDING_EDGE_STANDALONE)
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using System;
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namespace UniRx
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{
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public interface IProgress<T>
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{
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void Report(T value);
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}
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public class Progress<T> : IProgress<T>
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{
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readonly Action<T> report;
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public Progress(Action<T> report)
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{
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this.report = report;
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}
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public void Report(T value)
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{
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report(value);
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}
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}
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}
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#endif |