Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
17 lines
No EOL
334 B
C#
17 lines
No EOL
334 B
C#
// defined from .NET Framework 4.0 and NETFX_CORE
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#if !(NETFX_CORE || ENABLE_MONO_BLEEDING_EDGE_EDITOR || ENABLE_MONO_BLEEDING_EDGE_STANDALONE)
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using System;
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namespace UniRx
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{
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public interface IObserver<T>
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{
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void OnCompleted();
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void OnError(Exception error);
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void OnNext(T value);
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}
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}
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#endif |