Aetheria/Assets/Plugins/UniRx/Scripts/Operators/WhereSelect.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

77 lines
No EOL
2.3 KiB
C#

using System;
namespace UniRx.Operators
{
// Optimize for .Where().Select()
internal class WhereSelectObservable<T, TR> : OperatorObservableBase<TR>
{
readonly IObservable<T> source;
readonly Func<T, bool> predicate;
readonly Func<T, TR> selector;
public WhereSelectObservable(IObservable<T> source, Func<T, bool> predicate, Func<T, TR> selector)
: base(source.IsRequiredSubscribeOnCurrentThread())
{
this.source = source;
this.predicate = predicate;
this.selector = selector;
}
protected override IDisposable SubscribeCore(IObserver<TR> observer, IDisposable cancel)
{
return source.Subscribe(new WhereSelect(this, observer, cancel));
}
class WhereSelect : OperatorObserverBase<T, TR>
{
readonly WhereSelectObservable<T, TR> parent;
public WhereSelect(WhereSelectObservable<T, TR> parent, IObserver<TR> observer, IDisposable cancel)
: base(observer, cancel)
{
this.parent = parent;
}
public override void OnNext(T value)
{
var isPassed = false;
try
{
isPassed = parent.predicate(value);
}
catch (Exception ex)
{
try { observer.OnError(ex); } finally { Dispose(); }
return;
}
if (isPassed)
{
var v = default(TR);
try
{
v = parent.selector(value);
}
catch (Exception ex)
{
try { observer.OnError(ex); } finally { Dispose(); }
return;
}
observer.OnNext(v);
}
}
public override void OnError(Exception error)
{
try { observer.OnError(error); } finally { Dispose(); }
}
public override void OnCompleted()
{
try { observer.OnCompleted(); } finally { Dispose(); }
}
}
}
}