Aetheria/Assets/Plugins/UniRx/Scripts/Operators/Synchronize.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

57 lines
No EOL
1.6 KiB
C#

using System;
using UniRx.Operators;
namespace UniRx.Operators
{
internal class SynchronizeObservable<T> : OperatorObservableBase<T>
{
readonly IObservable<T> source;
readonly object gate;
public SynchronizeObservable(IObservable<T> source, object gate)
: base(source.IsRequiredSubscribeOnCurrentThread())
{
this.source = source;
this.gate = gate;
}
protected override IDisposable SubscribeCore(IObserver<T> observer, IDisposable cancel)
{
return source.Subscribe(new Synchronize(this, observer, cancel));
}
class Synchronize : OperatorObserverBase<T, T>
{
readonly SynchronizeObservable<T> parent;
public Synchronize(SynchronizeObservable<T> parent, IObserver<T> observer, IDisposable cancel) : base(observer, cancel)
{
this.parent = parent;
}
public override void OnNext(T value)
{
lock (parent.gate)
{
base.observer.OnNext(value);
}
}
public override void OnError(Exception error)
{
lock (parent.gate)
{
try { observer.OnError(error); } finally { Dispose(); };
}
}
public override void OnCompleted()
{
lock (parent.gate)
{
try { observer.OnCompleted(); } finally { Dispose(); };
}
}
}
}
}