Aetheria/Assets/Plugins/UniRx/Scripts/Observable.Events.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

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1.5 KiB
C#

using System;
using UniRx.Operators;
namespace UniRx
{
public static partial class Observable
{
public static IObservable<EventPattern<TEventArgs>> FromEventPattern<TDelegate, TEventArgs>(Func<EventHandler<TEventArgs>, TDelegate> conversion, Action<TDelegate> addHandler, Action<TDelegate> removeHandler)
where TEventArgs : EventArgs
{
return new FromEventPatternObservable<TDelegate, TEventArgs>(conversion, addHandler, removeHandler);
}
public static IObservable<Unit> FromEvent<TDelegate>(Func<Action, TDelegate> conversion, Action<TDelegate> addHandler, Action<TDelegate> removeHandler)
{
return new FromEventObservable<TDelegate>(conversion, addHandler, removeHandler);
}
public static IObservable<TEventArgs> FromEvent<TDelegate, TEventArgs>(Func<Action<TEventArgs>, TDelegate> conversion, Action<TDelegate> addHandler, Action<TDelegate> removeHandler)
{
return new FromEventObservable<TDelegate, TEventArgs>(conversion, addHandler, removeHandler);
}
public static IObservable<Unit> FromEvent(Action<Action> addHandler, Action<Action> removeHandler)
{
return new FromEventObservable(addHandler, removeHandler);
}
public static IObservable<T> FromEvent<T>(Action<Action<T>> addHandler, Action<Action<T>> removeHandler)
{
return new FromEventObservable_<T>(addHandler, removeHandler);
}
}
}