Aetheria/Assets/Plugins/UniRx/Scripts/Observable.Conversions.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

74 lines
No EOL
2.4 KiB
C#

using System;
using System.Collections.Generic;
using UniRx.Operators;
namespace UniRx
{
public static partial class Observable
{
public static IObservable<T> AsObservable<T>(this IObservable<T> source)
{
if (source == null) throw new ArgumentNullException("source");
// optimize, don't double wrap
if (source is UniRx.Operators.AsObservableObservable<T>)
{
return source;
}
return new AsObservableObservable<T>(source);
}
public static IObservable<T> ToObservable<T>(this IEnumerable<T> source)
{
return ToObservable(source, Scheduler.DefaultSchedulers.Iteration);
}
public static IObservable<T> ToObservable<T>(this IEnumerable<T> source, IScheduler scheduler)
{
return new ToObservableObservable<T>(source, scheduler);
}
public static IObservable<TResult> Cast<TSource, TResult>(this IObservable<TSource> source)
{
return new CastObservable<TSource, TResult>(source);
}
/// <summary>
/// witness is for type inference.
/// </summary>
public static IObservable<TResult> Cast<TSource, TResult>(this IObservable<TSource> source, TResult witness)
{
return new CastObservable<TSource, TResult>(source);
}
public static IObservable<TResult> OfType<TSource, TResult>(this IObservable<TSource> source)
{
return new OfTypeObservable<TSource, TResult>(source);
}
/// <summary>
/// witness is for type inference.
/// </summary>
public static IObservable<TResult> OfType<TSource, TResult>(this IObservable<TSource> source, TResult witness)
{
return new OfTypeObservable<TSource, TResult>(source);
}
/// <summary>
/// Converting .Select(_ => Unit.Default) sequence.
/// </summary>
public static IObservable<Unit> AsUnitObservable<T>(this IObservable<T> source)
{
return new AsUnitObservableObservable<T>(source);
}
/// <summary>
/// Same as LastOrDefault().AsUnitObservable().
/// </summary>
public static IObservable<Unit> AsSingleUnitObservable<T>(this IObservable<T> source)
{
return new AsSingleUnitObservableObservable<T>(source);
}
}
}