Aetheria/Assets/Plugins/MessagePack/Nil.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

38 lines
748 B
C#

// Copyright (c) All contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Buffers;
namespace MessagePack
{
#if MESSAGEPACK_INTERNAL
internal
#else
public
#endif
struct Nil : IEquatable<Nil>
{
public static readonly Nil Default = default(Nil);
public override bool Equals(object obj)
{
return obj is Nil;
}
public bool Equals(Nil other)
{
return true;
}
public override int GetHashCode()
{
return 0;
}
public override string ToString()
{
return "()";
}
}
}