Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
14 lines
493 B
C#
14 lines
493 B
C#
// Copyright (c) All contributors. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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using System;
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namespace MessagePack.Internal
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{
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internal static class DateTimeConstants
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{
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internal const long BclSecondsAtUnixEpoch = 62135596800;
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internal const int NanosecondsPerTick = 100;
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internal static readonly DateTime UnixEpoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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}
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}
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