Aetheria/Assets/Plugins/MessagePack/Internal/DateTimeConstants.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

14 lines
493 B
C#

// Copyright (c) All contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
namespace MessagePack.Internal
{
internal static class DateTimeConstants
{
internal const long BclSecondsAtUnixEpoch = 62135596800;
internal const int NanosecondsPerTick = 100;
internal static readonly DateTime UnixEpoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
}
}