Aetheria/Assets/Plugins/MSAGL/Routing/RelaxedPolylinePoint.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

37 lines
1 KiB
C#

using Microsoft.Msagl.Core.Geometry;
using Microsoft.Msagl.Core.Geometry.Curves;
namespace Microsoft.Msagl.Routing {
internal class RelaxedPolylinePoint {
private PolylinePoint polylinePoint;
internal PolylinePoint PolylinePoint {
get { return polylinePoint; }
set { polylinePoint = value; }
}
private Point originalPosition;
internal Point OriginalPosition {
get { return originalPosition; }
set { originalPosition = value; }
}
internal RelaxedPolylinePoint(PolylinePoint polylinePoint, Point originalPosition) {
this.PolylinePoint = polylinePoint;
this.OriginalPosition = originalPosition;
}
RelaxedPolylinePoint next;
internal RelaxedPolylinePoint Next {
get { return next; }
set { next = value; }
}
RelaxedPolylinePoint prev;
internal RelaxedPolylinePoint Prev {
get { return prev; }
set { prev = value; }
}
}
}