Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
19 lines
628 B
C#
19 lines
628 B
C#
//
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// BasicVertexEvent.cs
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// MSAGL Base class for vertex events for Rectilinear Edge Routing.
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//
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// Copyright Microsoft Corporation.
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using Microsoft.Msagl.Core.Geometry.Curves;
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using Microsoft.Msagl.Routing.Spline.ConeSpanner;
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namespace Microsoft.Msagl.Routing.Rectilinear {
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internal abstract class BasicVertexEvent : VertexEvent {
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// This is just a subclass to carry the Obstacle object in addition to the Polyline.
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internal Obstacle Obstacle { get; private set; }
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internal BasicVertexEvent(Obstacle obstacle, PolylinePoint p) : base (p) {
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this.Obstacle = obstacle;
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}
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}
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}
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