Aetheria/Assets/Plugins/MSAGL/Layout/OverlapRemovalFixedSegments/PixelPoint.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

33 lines
No EOL
990 B
C#

using System;
internal struct PixelPoint {
internal int X;
internal int Y;
public static PixelPoint operator /(PixelPoint point, double coefficient) {
return new PixelPoint((int)(point.X / coefficient), (int)(point.Y / coefficient));
}
internal PixelPoint(int x, int y) {
X = x;
Y = y;
}
public static PixelPoint operator -(PixelPoint a, PixelPoint b) {
return new PixelPoint(a.X - b.X, a.Y - b.Y);
}
public static PixelPoint operator +(PixelPoint pixel0, PixelPoint pixel1) {
return new PixelPoint(pixel0.X + pixel1.X, pixel0.Y + pixel1.Y);
}
public static PixelPoint operator -(PixelPoint pixel0) {
return new PixelPoint(-pixel0.X, -pixel0.Y);
}
public static int operator *(PixelPoint point0, PixelPoint point1) {
return point0.X * point1.X + point0.Y * point1.Y;
}
public override string ToString() {
return String.Format("({0},{1})", X, Y);
}
}