Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
21 lines
618 B
C#
21 lines
618 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.Msagl.Core.Geometry;
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namespace Microsoft.Msagl.Layout.LargeGraphLayout
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{
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public class LgCellInfo
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{
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public Rectangle CellRectangle;
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public double ZoomLevel;
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public int NumberNodesLeqItsLevelInside = 0;
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public int MaxNumberNodesPerTile = 0;
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public override string ToString()
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{
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return "ZoomLevel: " + ZoomLevel + "\nnodes of ZoomLevel <= " + ZoomLevel + " inside: " + NumberNodesLeqItsLevelInside + "/" + MaxNumberNodesPerTile;
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}
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}
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}
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