Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
29 lines
No EOL
877 B
C#
29 lines
No EOL
877 B
C#
using Microsoft.Msagl.Core.Geometry;
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using Microsoft.Msagl.Core.Layout;
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namespace Microsoft.Msagl.Layout.Incremental {
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/// <summary>
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/// Keeps nodes within a specified distance of each other
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/// </summary>
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public class MaxSeparationConstraint : StickConstraint {
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/// <summary>
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///
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/// </summary>
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/// <param name="u"></param>
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/// <param name="v"></param>
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/// <param name="separation"></param>
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public MaxSeparationConstraint(Node u, Node v, double separation)
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: base(u, v, separation) { }
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/// <summary>
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///
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/// </summary>
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public override double Project() {
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Point uv = v.Center - u.Center;
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if (uv.Length > separation) {
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return base.Project();
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} else {
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return 0;
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}
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}
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}
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} |