Aetheria/Assets/Plugins/MSAGL/Layout/Incremental/MaxSeparationConstraint.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

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877 B
C#

using Microsoft.Msagl.Core.Geometry;
using Microsoft.Msagl.Core.Layout;
namespace Microsoft.Msagl.Layout.Incremental {
/// <summary>
/// Keeps nodes within a specified distance of each other
/// </summary>
public class MaxSeparationConstraint : StickConstraint {
/// <summary>
///
/// </summary>
/// <param name="u"></param>
/// <param name="v"></param>
/// <param name="separation"></param>
public MaxSeparationConstraint(Node u, Node v, double separation)
: base(u, v, separation) { }
/// <summary>
///
/// </summary>
public override double Project() {
Point uv = v.Center - u.Center;
if (uv.Length > separation) {
return base.Project();
} else {
return 0;
}
}
}
}