Aetheria/Assets/Plugins/MSAGL/GraphmapsWithMesh/SteinerTree.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

50 lines
1.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace Microsoft.Msagl.GraphmapsWithMesh
{
class SteinerTree
{
public Stack<Tuple> Edgelist = new Stack<Tuple>();
public List<Twin> SpanningTree = new List<Twin>();
//ComponentCollection _compCollection;
}
public class Component
{
public int CId = 0;
public double Dist;
public bool Dead = true;
public List<Vertex> V = new List<Vertex>();
public List<VertexNeighbor> Segments = new List<VertexNeighbor>();
public void AddVertex(Vertex w)
{
foreach (Vertex z in V)
{
if (w.Id == z.Id) return;
}
V.Add(w);
}
}
public class Twin
{
public int A;
public int B;
public Twin(int x, int y) { A = x; B = y; }
}
public class Tuple
{
public Vertex A;
public Vertex B;
public int Value;
public Tuple(Vertex x, Vertex y, int z)
{
A = x; B = y; Value = z;
}
}
}