Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace Microsoft.Msagl.GraphmapsWithMesh
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{
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class SteinerTree
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{
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public Stack<Tuple> Edgelist = new Stack<Tuple>();
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public List<Twin> SpanningTree = new List<Twin>();
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//ComponentCollection _compCollection;
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}
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public class Component
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{
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public int CId = 0;
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public double Dist;
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public bool Dead = true;
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public List<Vertex> V = new List<Vertex>();
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public List<VertexNeighbor> Segments = new List<VertexNeighbor>();
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public void AddVertex(Vertex w)
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{
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foreach (Vertex z in V)
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{
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if (w.Id == z.Id) return;
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}
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V.Add(w);
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}
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}
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public class Twin
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{
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public int A;
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public int B;
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public Twin(int x, int y) { A = x; B = y; }
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}
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public class Tuple
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{
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public Vertex A;
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public Vertex B;
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public int Value;
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public Tuple(Vertex x, Vertex y, int z)
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{
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A = x; B = y; Value = z;
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}
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}
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}
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