Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
31 lines
762 B
C#
31 lines
762 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace UnityAsyncAwaitUtil
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{
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public static class SyncContextUtil
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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static void Install()
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{
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UnitySynchronizationContext = SynchronizationContext.Current;
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UnityThreadId = Thread.CurrentThread.ManagedThreadId;
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}
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public static int UnityThreadId
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{
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get; private set;
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}
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public static SynchronizationContext UnitySynchronizationContext
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{
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get; private set;
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}
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}
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}
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