Aetheria/Assets/Plugins/AsyncAwaitUtil/Source/Internal/SyncContextUtil.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
namespace UnityAsyncAwaitUtil
{
public static class SyncContextUtil
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void Install()
{
UnitySynchronizationContext = SynchronizationContext.Current;
UnityThreadId = Thread.CurrentThread.ManagedThreadId;
}
public static int UnityThreadId
{
get; private set;
}
public static SynchronizationContext UnitySynchronizationContext
{
get; private set;
}
}
}